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William Haumann is in the SAE crew

Student council member William Haumann has always known he wanted to work in games, he loves the diversity of the industry and wants to work at a major studio when he graduates.
Man wearing white shirt sitting against red wall. Text reads Student Edition #SAEcrew. William Haumann

#saecrew
– student edition –

NAME: William Haumann
CAMPUS: Brisbane
DISCIPLINE: Bachelor of Games Development

What do you most enjoy about student life at SAE?

The connections I’m allowed to build with so many talented individuals from both my own and other disciplines; also the chance to delve headfirst into professional work that is meaningful to me.

What are your plans for when you graduate?

I plan to start my career at a major triple AAA studio preferably Ubisoft or EA. After that, I will aim to create my own games studio!

Who inspires you?

Isaiah Cartwright, a very talented game designer for guild wars and role model.

Tell us about SAE campus life?

I’m currently a member of the student council and do everything I can to help out from there. I also advocate cross-disciplinary projects on campus and have a lot of fun projects on the way to increase student interaction.

Have you studied previously?

I completed high school right before I started SAE. There I studied game development for 3 years.

What do you enjoy most about Game Development?

The diversity of work. At certain points, I can just dive into a game system and lose myself in it while at other points I can work as a group leader; helping out my colleagues and building a vision with them.

What software do you love to use?

Google Sheets – it is the program I spend most of my time and it is super practical! HackNplan is a close second.

What is the favourite hardware you use?

I want to say pen and paper but I’m not sure I can. Otherwise, it would be a PC!

What projects are you most proud of?

My favourite project would have to be Pyro’s Tower! An isometric turn-based puzzle game based on a fire shooting wizard. I worked as Lead Game Designer and was in charge of defining and systemising the gameplay. For example what happens when a fireball hits object x.

You can find the project: https://obergonsteve.itch.io/pyrostower

What advice would you give to someone considering coming to SAE?

To do it! Other than that, To practice asking questions. It’s a skill that is applicable in so many cases in all creative disciplines and is a must!

What is Orientation and the first day of SAE like?

Scary but exciting. Being an international student, it really was a new experience. But I ended up just making a bunch of friends on that day!

Do you have any helpful tips to share with fellow students?

Take care of yourself and appreciate your work. In 99.99% of cases, the work is awesome and you should feel awesome for doing it.

What is a fun fact about yourself?

I’m a roman history nerd and I love doing the charleston

What have you accomplished that you are most proud of?

I taught a class of 20+ students about game design and development for 6 months.

Who are 3 people you would invite to dinner, dead or alive?

Julius Caesar, Jennifer Scheurle, Keanu Reeves

Two people playing a video game

Interested in studying Games Development?

SAE’s internationally accredited Games courses will give you the practical experience and technical knowledge needed to establish a successful career in this dynamic and exciting industry.