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Animation

Bachelor of Animation

YOUR DREAM CAREER IN ANIMATION IS ONLY LIMITED BY YOUR IMAGINATION
Student working on a 3D animation
Available at
Brisbane, Byron Bay, Melbourne, Perth, Sydney
Fees
FEE Help available
Bachelor of Animation
Domestic Fees

Indicative Total Course Fees*

$63,292 AUD

* The Indicative Total Course Fee reflects the students are charged fees on a per unit basis and the fee for a unit may increase.

FEE-HELP Available
Bachelor of Animation
International Fees

Indicative Total Course Fees*

$74,840 AUD

* The Indicative Total Course Fee reflects the students are charged fees on a per unit basis and the fee for a unit may increase.

Duration(s)
6 Trimesters Full Time (Fast Track)

Complete your course faster by studying units across 2 years (6 trimesters).

Bachelor of Animation
Course Durations
6 Trimesters Full Time (Fast Track)

Complete your course faster by studying units across 2 years (6 trimesters).

8 Trimesters Full Time

Complete the study units across 2.5 years. (8 trimesters).

9 Trimesters Full Time

Whilst still classified as a full-time study load, you will complete course units over a 3 year period (9 trimesters).

Part-time option available

If you want to take a little longer, that’s ok too. We’ll help you work out the best study load to suit your needs.

Note: Part-time is not available for international students.


We understand that things can change, so you'll have the flexibility to change your study load throughout your course if you need to.
Start Date(s)
February 2023
Bachelor of Animation
Start Dates
Brisbane
  • February 2023

  • May 2023

  • September 2023

Byron Bay
  • February 2023

  • May 2023

  • September 2023

Melbourne
  • February 2023

  • May 2023

  • September 2023

Perth
  • February 2023

  • May 2023

  • September 2023

Sydney
  • February 2023

  • May 2023

  • September 2023

Entry Requirements
Bachelor of Animation
Domestic Entry Requirements
Domestic students must meet one of the following criteria:
Completion of an Australian Senior Secondary Certificate of Education (your Year 12 certificate) or equivalent; OR
Completion of an Australian Diploma level qualification (for example a TAFE Diploma) or higher; OR
Experience-Based Entry – for applicants who do not meet the requirements of entry criteria 1 or 2 above.
More info
Bachelor of Animation
International Entry Requirements
International Entry Requirements
Minimum age requirements
International students seeking admission to SAE must be at least 18 years of age prior to the commencement of their study.
Academic requirements
Successful completion of secondary school studies (assessed as an equivalent of Australian Year 12 secondary studies). Minimum overall pass is required.
English language requirements
International English Language Testing Sydney (IELTS): An overall score of 6.0 or higher with no individual band lower than 5.5 (only the Academic Test is accepted), OR
Test of English as a Foreign Language (TOEFL): 73 overall (internet-based test), OR
Pearson Test of English (PTE): Academic score of 46 or higher, OR
Completion of Year 12 English in an Australian secondary school or college or equivalent with a minimum result of “Satisfactory” or equivalent.
More info
Successful completion of an Academic English program with an SAE-approved Australian-based English partner. Please refer to our SAE International Study Pathways for more information.
More info

BACHELOR OF ANIMATION

Animation is pure imagination. Few industries allow you to mix art and technology to create what has never been seen before. Animation is also a profession where technical expertise and application is as important as raw talent, and this is where SAE comes in.

Our Bachelor degree is all about building your character and credentials, by giving you hands-on experience in a broad range of topics related to the Animation and Computer Graphics industries, such as:

  • Character Animation (2D/3D)
  • Visual Storytelling
  • 3D Modelling & Computer Graphics
  • Visual Effects & Motion Graphics

As a student of Animation at SAE, we offer small classes and one-on-one mentoring opportunities you may not find in a larger university. Develop and apply advanced techniques and strategies to use industry software like Autodesk Maya, Autodesk 3ds Max, ToonBoom Harmony, Substance Painter, Unreal Engine 4, Unity, SideFX Houdini, Foundry NukeX, Pixologic ZBrush and Adobe Creative Suite – to help bring your ideas to life.

Your growth and development as a creative practitioner will be assessed through the completion of industry-based projects. This will ultimately help you build up a body of work and a portfolio to share with potential employers or first clients.

In preparation for an industry that commands agility and adaptability, you’ll cut your creative teeth on projects in partnership with your course peers. As your skills develop and you work on more dynamic projects, you’ll apply your capabilities to cross-discipline projects. By the end of your course, you could be collaborating with fellow students across all SAE disciplines.

With a Bachelor of Animation, you’ll be ready for cutting-edge industry roles using modern creative business concepts and strategies. Career options include 3D or 2D Animator, Motion Graphics Designer, Junior Rigging TD, Surfacing Artist, or Junior Lighting TD.

Ultimately, this is all about a qualification that will expand your career. There is work placement as part of your course, to provide practical experience and help build your network. We’ll also equip you with employability skills, giving you professional strategies in communication and self-promotion.

Activate your dream career in Animation and make it a reality with SAE.

YOUR CAREER IN ANIMATION BEGINS NOW

SAE Bachelor of Animation offers:

Group of students working with animation models
Develop an understanding and apply advanced techniques and strategies to use industry software like: Autodesk Maya, Autodesk 3ds Max, ToonBoom Harmony, Substance Painter, Unreal Engine 4, Unity, SideFX Houdini, Foundry NukeX, Pixologic ZBrush and Adobe Creative Suite.
Practical, immersive training Learn as you collaborate on real-world projects and briefs. Build a portfolio to share with an employer or first client.
Cross discipline collaboration Use your animation skills to work with other students on film, game development and audio projects at SAE.
Expand your career Graduate with a portfolio, work experience, employability and entrepreneurial skills and a network of fellow creatives.

Tools & Software

Animation skills

Character animation (2D/3D) Visual storytelling 3D modelling & computer graphics Visual effects & motion graphics

Course Structure

The Bachelor of Animation is broken up into three distinct stages, each designed to develop different skills.
Gradient of animation qualification
Stage 1: Foundations
Develop the essential technical animation skills and the knowledge required to collaborate with other creative media students and professionals.
Credit Points: 10

Develop your reflective, critical and analytical skills and abilities through an enhanced awareness and understanding of the purpose of tertiary education from a personal, societal and professional perspective. In class activities are used to prepare you with the skills and confidence to engage with a range of scholarly frameworks that you will encounter throughout your studies. You will explore the animation discipline through a team presentation, where you will develop group working, thinking and learning skills.
Credit Points: 10

As a practice, drawing provides a core skill set for the expression of both concept and form. This unit introduces you to the concepts and methodologies of drawing using a variety of media with an emphasis on drawing from life, including anatomical studies and perspective techniques for environment and character construction.

The unit is an introduction to the general practice of drawing and rendering and specifically helps to scaffold further learning through support for developing sketch-based visual production skills & knowledge.
Credit Points: 10

Take a practical first look at modeling, lighting, shading, animation, and rendering to gain a holistic, foundational understanding of computer graphics.

This unit will involve using industry-standard software such as Autodesk 3Ds Max, Maya, and Blender. The practical and theoretical knowledge of 3D production pipelines acquired in this unit will act as a foundation for successive animation units.
Credit Points: 10

As the name suggests this unit provides you with an introduction to animation. You will apply the theoretical underpinnings of animation processes via a range of practical explorations and critical analyses. This will provide you with a solid understanding of animation principles and methods that will form the foundation of successive animation units.
Credit points: 10
This unit will introduce you to the mindset and skillset of the creative entrepreneur, and transform your approach to problem-solving. You will analyse historical and contemporary models of leadership and best practice in entrepreneurship, and use tools for project design that include ideation, problem framing, and pitching. The skills in this unit will assist you in developing your creative thinking, exploration, and experimentation methods, allowing you to experiment with project design and content for creative media.
Credit Points: 10

In this unit, you will apply and build upon the foundational animation and computer graphics skills and knowledge that you have learned, to advance your skills via some in-depth, practical activities of 2D/3D character modeling and applied animation techniques.

By undertaking a series of iterative tasks, your static models will become talking moving characters and you will develop the skills and knowledge required to showcase them effectively.
Credit Points: 20

In this unit you will engage in a collaborative studio-based learning environment, to produce a short animation under client direction and in response to a brief. You will be guided through your exploration of the production methods needed to pitch effective creative concepts to potential producers.

By working in small groups (and in accordance with the SAE Group Work Policy), various creative and organisational challenges will be encountered throughout this process, requiring the application of appropriate project management techniques to help ensure the brief is successfully met.
Stage 2: Refine & Expand
Broaden your scope to work on complex multidisciplinary projects in accordance with industry standard practices.
Credit Points: 10

In CIM210 you will be working on interdisciplinary projects that relate to some of the most important concepts in contemporary media production. You will learn practical and analytical skills in order to help you develop your creative powers and meet briefs that take you out of your comfort zone. You will need to bring all of the skills you have learned so far: technical skills, research skills, communication skills and a growth mindset, and be prepared to encounter new concepts and new ways of working.
Credit Points: 30

In this studio unit, you will work collaboratively on a series of projects set by briefs and led by your Facilitator. In collaboration with your your classmates, you will work towards developing several project milestones within a simulated studio environment with your Facilitator acting as your project manager, executive producer, mentor, and colleague.

Emphasis will be placed on advancing your development of the fundamentals of animation production through conceptualising, planning, and executing rapid animation productions, short films and contributing towards a portfolio. Working to a clear timeline, you will explore a range of skills and workflows in collaborative, cross-discipline, and individual work. This includes focusing on the creative, technical, and project management aspects required for completed animation production. Teamwork, collaborative skills, and engagement with specific feedback processes are emphasised in this unit, as you further refine and reflect on a set of Transferable Skills.
Credit Points: 30

In this studio unit, you will work collaboratively on a series of projects, set by briefs and led by your Facilitator. In collaboration with your your classmates, you will work towards developing several projects within a simulated studio environment with your Facilitator acting as your project manager, executive producer, mentor, and colleague.

Emphasis will be placed on advancing your development of intermediate animation production through conceptualising, planning, and executing rapid animation productions, short films and contributing towards a portfolio.

Working to a clear timeline, you will explore a range of skills and workflows in collaborative, cross-disciplinary, and individual work. This includes focusing on the creative, technical, and project management aspects required for completed animation production. Teamwork, collaborative skills, and engagement with specific feedback processes are emphasised in this unit, as you further refine and reflect on a set of Transferable Skills.
Credit Points: 10

Media and culture are not simply entertainment, but something that affects the “real world”, our everyday lives, and our worldviews. As such, we will not ask whether media accurately reflect the real world but instead ask how media shape, reinforce, and challenge power structures that influence our understanding of the world and ourselves. This unit takes a ‘critical theory’ approach to analyze media and culture. In this unit, you will explore media texts, contexts and meaning, society and subjectivity, pop culture aesthetics, and critical cultural discourses that inform creative media practices.

Drawing on a range of creative content and analytical frameworks, you will be encouraged to develop ways of thinking about media and culture that demonstrate a broad awareness of aesthetic principles and stylistic trends; subjectivity, agency, ethics, and relations of power; contexts, disciplines and discursive formations. In support of this exploration, you will produce a range of media artifacts that explore and contextualize the relationship of media to culture through individual analysis, collaborative and interdisciplinary creative practice, and critical reflection.

Credit Points: 30

In this studio unit, you will work collaboratively on a series of projects, set by briefs and led by your Facilitator. In collaboration with your your classmates, you will work towards developing several projects within a simulated studio environment with your Facilitator acting as your project manager, executive producer, mentor, and colleague.

Emphasis will be placed on advancing your development of intermediate animation production through conceptualising, planning, and executing rapid animation productions, short films and contributing towards a portfolio.

Working to a clear timeline, you will explore a range of skills and workflows in collaborative, cross-disciplinary, and individual work. This includes focusing on the creative, technical, and project management aspects required for completed animation production. Teamwork, collaborative skills, and engagement with specific feedback processes are emphasised in this unit, as you further refine and reflect on a set of Transferable Skills.
Stage 3: Showcase
Execute a project of your own design which is of a high quality and externally published, with the knowledge to commercialise if you choose. You'll also apply your skills through industry work placement.
Credit Points: 20

This is the first unit in a two-part process of developing a collaborative project, designed to meet professional publication standards. In a group, you'll design and execute a full-scale creative project which will be designed to a specific target audience and market of your team's choosing.

Working closely with SAE Project Supervisors, your project will be guided through formal pre-production and production processes to deliver a creative media project. If you are undertaking a specialisation in your course, you will be required to align it with this capstone project as part of the approval process.

This unit is designed to support the pre-production process, long term success of the project and the fair and equitable contribution of group members. You'll present to the panel your forward plan for the project, which demonstrates rigourous pre-production processes to mitigate risk to ensure the project can be delivered on time and to specification.

Once you successfully complete this unit the emphasis of the capstone project development will move away from pre-production into full production mode.
Credit Points: 20

In this studio unit, you'llll continue to consolidate and advance a broad range of animation skills in a self-devised specialisation projects with mentorship from your facilitator.

These projects may range from testing ideas and techniques for future animation productions, in addition to exploring cross-discipline projects.

You must demonstrate your ability to creatively and pragmatically scope a production brief with assistance from your facilitator, clearly establishing your aims for the project, and engage in sophisticated feedback processes. You are expected to begin to identify and emulate current industry practices and trends in order to compete as industry professionals. Team work, collaborative skills, research skills, and engagement with specific feedback processes all continue to be emphasised in this unit, as you further refine and reflect on a set of Transferable Skills.
Credit Points: 10

Gain an introduction to the principles of entrepreneurship to create and operate your own creative media small business venture. Through analysing the global media landscape, You'll be able to identify and explore start-up opportunities within the creative industries.

This unit is designed to be done in parallel with your capstone project. You'll apply the skills and knowledge from this unit to formulate a rigorous business case to help you commercialise your capstone project and use it as a basis for a creative media start-up.
Credit Points: 10

Future jobs will require workers to learn on the job; focus on relationships with people; have strong communication skills; use a range of transferable skills. Research consistently points to the benefits of students being prepared with documents that are required for job applications, such as a Resume, Cover Letter, and E-portfolio.

In addition, the value of a Work Placement which provides you with professional experience and an opportunity to use skills and knowledge gained from study to complement this.

The Work Placement for SAE Bachelor students requires a minimum of 80 hours at one or more host organisation. Both the student and the host are required to complete an SAE Agreement which formalises the placement.
Credit Points: 10
CRICOS Course Codes
105478M (6 TRIMESTERS) 105477A (8 TRIMESTERS) 105476B (9 TRIMESTERS)
Australian Qualifications Framework
AQF Level: 7 Self accredited by SAE
SAE Design student

Bachelor of Animation Career Outcomes

What jobs will this course lead to?

3D Generalist
3D or 2D Animator
Concept Artist
Motion Graphics
Designer
Storyboard Artist
Media Industry Specialist
FX Artist
Technical Artist
3D Asset Modeler
3D Character Modeler
Junior Rigging TD
Surfacing Artist
Junior Lighting TD
Production Coordinator
Junior Assembly & Layout Artist
Roto Artist
Junior Matchmover and Cleanup
Junior Compositor

Student Spotlight

NINA_NIKOLIC
Nina Nikolic
Profile of a twitch influencer turned voice artist
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SAE Student named Olivia Pease
Olivia Pease
Olivia's passion for animation
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Black and white photo of man with a straw in his mouth
Jaymes Ruffin
SAE graduate working on Hollywood blockbusters
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Course FAQs

All SAE courses have a focus on practical, hands-on delivery. The amount of practical time you experience during your studies does vary, depending on your course. You will also have opportunities to access campus resources and facilities outside of class time, during campus opening hours.

Read more about SAE enrolment for domestic students here.

Read more about SAE enrolment for international students here.

You can apply for SAE courses quickly and easily online. Go to our Apply now page for further information.

FEE‑HELP* is an Australian Government loan scheme that assists eligible fee paying students pay all or part of their tuition fees. It cannot be used for additional study costs such as accommodation or text books. The total amount of FEE‑HELP a person can use is known as the ‘FEE‑HELP limit’.

Once a person begins using FEE‑HELP, the amount of FEE‑HELP they have left to use is known as their ‘FEE‑HELP balance’.

* Terms and conditions apply. For the latest updates regarding FEE-HELP please refer to sae.edu.au/fees

FAQs
CREDIT AND RECOGNITION OF PRIOR LEARNING

SAE may recognise your prior learning and may grant credit towards satisfying the requirements for a VET or a higher-level program. This is applied where previous learning is considered equivalent to the content and learning outcomes prescribed for units within the program.
For full details, please refer to SAE's policy on recognition of prior learning and credit transfers.
Bachelor of Creative Industries

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Why not check SAE out for yourself and book a campus tour? When you book a campus tour, you are given an opportunity to speak to an SAE Course Advisor, who can address your needs and help answer your questions.
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