SAE animation coursesFrom diplomas through to postgraduate degrees, you can easily build on your qualifications to suit your career goals.
Why Study Animation at SAE
Collaborative project-based learning.We’re output-focused and interested in developing your skills and competencies as a creative practitioner. That’s why at SAE you’ll be in small classes working on real-world projects. You’ll have opportunities to collaborate virtually and on-campus with songwriters, audio technicians, designers, game developers, filmmakers and other animators.
TOOLS & SOFTWARE
A MYRIAD OF CAREER OUTCOMES
3D or 2D animator
Motion graphics designer
Media industry specialist
3D asset modeller
3D character modeller
ANIMATION STUDENT WORK
Alex Halstead"Studying at SAE was a great launching pad into the world of 3D Animation - It gave me the necessary tools and information I needed to help get me ready for the industry." SAE Alumni | Current Job: FX Technical Director
Maree Railton"At SAE I had the time and flexible guidance to create the kinds of projects I wanted to make. I found SAE great for creating my own path." SAE Alumni | Current Job: Animator (2D builder / Rigger)
Jacinta Rochecouste"During my time at SAE, I learned how to refine my discipline and accountability, to take direction and take lead with others and to ready myself for the industry with technical skills and a suitable folio." SAE Alumni | Current Job: Broadcast/Motion Designer
Is Animation for you?
We have outlined some considerations and suitability recommendations to consider before you study Animation at SAE.
- a strong sense of creativity and imagination
- a willingness and ability to collaborate effectively with people from diverse backgrounds, including industry practitioners
- have technical, computer and software skills
- have critical thinking and problem-solving skills
- adaptability to changing technologies and industry trends
- possess an interest in the societal, ethical and cultural factors influencing creative industries
- a willingness to devote up to 10 hours per week for every 10 credit points you study. This will allow for scheduled classes, personal study and project work.
- a keen interest in animation software and tools, such as 2D and 3D animation software, rigging tools, and compositing software
- an interest in storytelling, including character development, story structure, and visual storytelling techniques
- attention to detail and patience.