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CREATIVE INDUSTRIES

Bachelor of Creative Industries

Start your journey in creative media

Alongside your specialist creative skills, you’ll craft your communication, project management, and entrepreneurial abilities. Using modern creative business concepts and strategies, you’ll produce a final project that pushes your creative limits. Combined with collaborative group projects, this work will form a diverse portfolio ready to show the industry what you’re made of.

Receive expert mentorship from those who have worked in the Creative Industries and know what it takes to succeed. Workplace internship opportunities let you put your practical skills and advanced knowledge to the test in the real world, ensuring you graduate career-ready.

Classes start in 103 days
Available at
  • Adelaide
  • Brisbane
  • Melbourne
  • Perth
  • Sydney
Bachelor of Creative Industries
On Campus | Blended

On-Campus
Ideal for students who thrive in a face-to-face environment with access to studios, peers, and in-person support.

  • Includes 2 hours of weekly on-campus classes plus 1 hour of national content (online or asynchronous).
  • Classes run Monday to Friday, morning, afternoon, and evening, with access to digital resources and support.
  • Perfect for hands-on learning, collaboration, and real-time feedback.

Blended Delivery
Designed for those who want the best of both worlds, structured face-to-face learning with online flexibility.

  • Combines 2 hours of live (on-campus or online) classes with 1 hour of national content each week.
  • Balances in-person connection with the convenience of remote access.
  • Supported by SAE’s online learning tools and self-directed study resources.

National Expertise
No matter how you study, you’ll learn from SAE’s national team of expert, industry-aligned faculty.

  • Access top educators and specialists across Australia, wherever they’re based.
  • Benefit from national masterclasses, guest lectures, and collaborative learning.
  • Tap into deep industry knowledge that goes beyond your local campus.
Entry Requirements
Bachelor of Creative Industries
Domestic Entry Requirements
Ready to study? You must satisfy one of the following requirements:
Completion of an Australian Senior Secondary Certificate of Education (QCE, WACE, HSC, SACE, etc.), like your Year 12 certificate or equivalent; OR
Completion of a Certificate IV level qualification, or higher, issued under the Australian Qualifications Framework (AQF); OR
For applicants who do not meet the above entry criteria, refer to SAE's Experience Based Entry scheme.
More info
Bachelor of Creative Industries
International Entry Requirements
International Entry Requirements
International students must be 18 years or above when they arrive in Australia to commence studies.
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Academic requirements
Completion of Year 12 English at an Australian secondary school or college, or equivalent.
English language requirements
International English Language Testing System (IELTS): Academic IELTS minimum overall band of 6.0 with no individual band below 5.5 completed in the last two years (or equivalent); OR
Completion of Year 12 English in an Australian secondary school or college or equivalent with a minimum result of “Satisfactory” or equivalent.
More info
Successful completion of an Academic English program with an SAE-approved Australian-based English partner. Please refer to our SAE International Study Pathways for more information.
More info
Duration(s)
6 Trimesters Full Time (Fast Track)

Complete your course faster by studying units across 2 years (6 trimesters).

Bachelor of Creative Industries
Course Durations
6 Trimesters Full Time (Fast Track)

Complete your course faster by studying units across 2 years (6 trimesters).

8 Trimesters Full Time

Complete the study units across 2.5 years (8 trimesters).

9 Trimesters Full Time

Whilst still classified as a full-time study load, you will complete course units over a 3 year period (9 trimesters).

Part-time option available

If you want to take a little longer, that’s ok too. We’ll help you work out the best study load to suit your needs.
Note: Part-time is not available for international students.

We understand that things can change, so you'll have the flexibility to change your study load throughout your course if you need to.
Start Date(s)
September 2026
Bachelor of Creative Industries
Start Dates
Adelaide
  • September 2026

  • February 2027

  • May 2027

Brisbane
  • September 2026

  • February 2027

  • May 2027

Melbourne
  • September 2026

  • February 2027

  • May 2027

Perth
  • September 2026

  • February 2027

  • May 2027

Sydney
  • September 2026

  • February 2027

  • May 2027

Fees

*FEE-HELP Available

Bachelor of Creative Industries
Domestic Fees

Units x Costs ($AUD)
20 x $2,999
2 x $5,998

Annual Course Fee (Indicative)*
(based on 1.0 EFTSL**)
$23,992 AUD
Plus Student Services and Amenities Fee (SSAF)

* The Annual Course Fee (Indicative) is charged against individual units of study which may increase from time to time and does not take into account personal circumstances such as RPL, credit, repeats and some specialised electives.

** EFTSL (Equivalent Full-Time Student Load) is a measure of a full-time student’s study load for a year. A full-time study load equates to 1.0 EFTSL. Typically, a full-time study load at SAE is 8 units of study over the year, each with an EFTSL value of 0.125.

For more information view the SAE Fee Schedule or visit the Fees & Payment page.

FEE-HELP Available
Bachelor of Creative Industries
International Fees

Units x Costs ($AUD)
20 x $3,495
2 x $6,990

Annual Course Fee (Indicative)*
(based on 1.0 EFTSL**)
$27,960 AUD
Plus Student Services and Amenities Fee (SSAF)

* The Annual Course Fee (Indicative) is charged against individual units of study which may increase from time to time and does not take into account personal circumstances such as RPL, credit, repeats and some specialised electives.

** EFTSL (Equivalent Full-Time Student Load) is a measure of a full-time student’s study load for a year. A full-time study load equates to 1.0 EFTSL. Typically, a full-time study load at SAE is 8 units of study over the year, each with an EFTSL value of 0.125.

For more information view the SAE Fee Schedule or visit the Fees & Payment page.

Your creative career starts with SAE

Apply now

Course Structure

Aqua. Infographic of SAE qualifications for Diploma, Associate Degree and Bachelor courses. Text reads: Trimesters 1,2,3 ,4,5,6
Core Units
Stage 1: Foundations
Develop the essential technical skills and the knowledge required to collaborate with other creative media students and professionals.
Credit points: 10

The skills and knowledge that you will acquire in this unit will assist you in understanding and developing the core communication skills used by entrepreneurs and practitioners across the creative industries.
Credit points: 10

This unit builds on project design elements introduced in the first trimester and focuses on core principles in project management. In this unit, you will act as project manager for your work or collaborate with others to develop robust systems and processes for projects. Through these practical projects, you will understand basic project management concepts allowing you to plan, initiate and execute ideas effectively.

To complement these concepts you will be introduced to core principles of ownership, copyright, and Intellectual Property (IP) as related to the Creative Industries, and how you can use marketing concepts involving storytelling & branding to connect ideas with audiences.
Credit points: 10

This unit explores the concepts of entrepreneurship, innovation and project design. You will develop approaches to identify promising opportunities and actionable strategies to transform them into tangible successes. Through exposure to developing new ideas, processes and ways of working - both individually and in entrepreneurial teams - you will hone skills to put creative ideas into practice and achieve real-world impact.

As Alan Kay explained, "The best way to predict the future is to create it", so let's get at it!
ELECTIVE
ELECTIVE
DISCIPLINE 1
DISCIPLINE 2
DISCIPLINE 3
Stage 2: Refine & Expand
Broaden your scope to work on complex multidisciplinary projects in accordance with industry standard practices.
Credits points: 10

In this unit, you will collaborate on interdisciplinary projects that blend creativity and technology across fields such as film, audio, music, gaming, design, and computer science. Through project-based learning, you'll explore how different disciplines contribute to innovative outcomes—like immersive installations or interactive experiences. The unit focuses on strengthening communication, problem-solving, and teamwork across creative and technical areas. You'll be challenged to apply your existing skills while embracing new perspectives and ways of working, developing a holistic understanding of contemporary media production and preparing you to deliver complex, boundary-pushing creative solutions.
Credit points: 10

Throughout this unit, you will investigate relevant emerging technology such as NoCode, Augmented and Artificial Intelligence, and Machine Learning as they relate to your creative practice. You will have an opportunity to explore topics such as digital literacy, AR/VR, mobile delivery, digital folios, e-commerce, social media, and digital teams.

You will also experience discipline-relevant emerging technologies, including audio and video based applications, locative media, visual and open-source programming principles, and AI-driven multimedia - depending on your interests and chosen creative media specialism.
Credit points: 10

Creatives have always contributed to real-world problem solving, whether through innovative inventions, creative calls for action, public awareness building, or art and science collaborations. In this unit you will use your interdisciplinary collaboration skills to address a real-world problem. Using different theoretical frameworks within a ‘hackathon’ style studio environment you will produce a prototype that can be presented within SAE, as well as to external stakeholders.
Credit points: 10

As a creative practitioner, your ability to engage in interdisciplinary creative activity will transform your approach to media creation. In this unit you will use your various media skills to create multi-sensory approaches to real experiences for audiences, crafting work that allows your audience to feel, see, hear and experience something different.

You will develop skill and understanding of what interdisciplinary collaboration involves, how immersive experiences and the experience economy works, and the steps to take to create a physical multimedia experience. You will focus on practical elements including projection mapping for spaces and video mixing, audience engagement through sensors and triggers, audio integration, and the stages of planning, marketing and execution of an experience for a defined audience and client.
You will also be challenged to apply your discipline skills in new contexts using remote practice, digital communication, cross-discipline collaboration, and creative marketing.
Credit points: 10

Your skill as an original content maker will allow you to work across a wide range of industries and projects, in media connected to creative industries disciplines, or for a broader range of fields.

As part of your core skill set, understanding imagery and how it is created and edited is fundamental to work across the disciplines.

In this unit, you will explore photography techniques and the use of imagery in Augmented Reality contexts. You’ll use a range of cameras and consumer hardware, including your phones, and process images using software such as Adobe Express, Adobe Photoshop and Lightroom.

Further to this, you will investigate the contemporary application of Augmented Reality, developing an AR project to enhance the physical experience for an audience.

You will also be challenged to apply your discipline skills in new contexts using remote practice, digital communication, cross-discipline collaboration, and creative marketing. This unit requires you to think conceptually, using entrepreneurial frameworks to identify and realise agreed project outcomes.
Elective
Studio Units 1
Studio Units 2
Stage 3: Showcase
Execute a project of your own design which is of high quality and externally published, with the knowledge to commercialise if you choose. You'll also apply your skills through industry work placement.
Credit points: 10

In this unit, you will develop a concept into a significant and impactful project that showcases your skills and knowledge in your chosen field. This unit emphasises the importance of developing projects with real-world significance, aiming to cultivate skills in critical thinking, creativity, and effective communication. By the end of this unit, you will have a well-defined project concept, a viable prototype, and a solid project plan, all setting a strong foundation for your Capstone Project.
Credit points: 10

The Creative Futures unti explores knowledge and practice in the creative industries relative to our changing social, cultural and professional lives.

You will learn about contemporary Indigenous perspectives along with the concept of placemaking using “Soundtrails” an audio driven place based storytelling app. You will explore how creative media can be used to connect audiences to place through visual and aural storytelling.
Credit points: 10

Using social media and digital content effectively is crucial for creative media professionals. In this unit you will develop an understanding of what constitutes social media, the activities that it consists of and how creators and audiences connect, collaborate, create, and share content. You will link this understanding with concepts of digital marketing, formulating strategies for social campaigns with a range of content across platforms. These skills will assist you to determine how social media can be utilised in your professional practice
Credit points: 10

In this core Creative Industries unit you will work collaboratively with your peers on interdisciplinary projects with a focus on contemporary technological concepts for a real creative industries digital production.

The topics in this unit drive you to respond to real-world situations and address concepts of community connection, commercial entrepreneurship, and digital events. Your creative work will engage with designing and crafting virtual or hybrid events that are artist and community-focused, socially relevant, value-driven, and technologically integrated. Throughout this unit there is a focus on the creative, technical and project management aspects required to deliver a cohesive and engaging hybrid or virtual event. You will conceptualise, plan, develop, market, execute and reflect on your event using contemporary technologies, artistic content and authentic audiences.

Throughout this unit your facilitator will act as your mentor, colleague and executive producer. You will build on the skills gained in earlier units to collaborate with your peers from other disciplines and/or campuses and external clients.

Credit points: 20

CIM330 Major Project Production, along with CIM310 Work-Integrated Learning and CIM312 Major Project Development, form the final capstone experience of your undergraduate studies. In CIM330, you will build on the project plan and pre-production work that you have completed in CIM312. You will now complete the production and delivery of your final creative work. This will include the execution of the marketing and distribution plan developed in CIM312. Broadly speaking, this unit is about production and exhibition.

You will apply all of the production processes and procedures you have learned over the course of your degree and record these in your Documented Professional Practice as a means of demonstrating your progress and contribution within your team.

In this unit, your final project will now move into its production phase. Over the coming weeks, you will work collaboratively to deliver your creative work. You will apply the processes and standards you have learned throughout your learning at SAE. You will keep a record of this production process via Documented Professional Practice and deliver the production documentation appropriate to your project. Your CIM330 project supervisor will be a reference point for this documentation process.

Your project supervisor will meet frequently with you and your team during the trimester and will work with you to control and guide the scope of your project. This process ensures that by the end of CIM330 Major Project Production you will have a portfolio piece that represents the sum total of your skills and experience, delivered on time and to specification.
Credit points: 10

The aim of this unit is to introduce you to the core business structures, management frameworks and marketing strategies used by contemporary creative professionals. You will discover the key behaviours and practices of successful creative business people and the business principles they implement – strategies you can use in your own professional practice. This knowledge will assist you in effectively exploring your creative business niche, encouraging you to develop and operate as a sustainable professional within your chosen media field. Through an examination of marketing strategies and processes, you will be able to identify and target specific consumers and markets. You will then research and develop a product- or service-based business that meets the demand within these target markets. You will also develop fundamental marketing, promotional, communication, and financial skills essential to running a creative media business as well as exploring start-up methodologies and structures within the creative industries.
Credit points: 10

The transition from study to work is an important step for you as an emerging professional in the creative industries. Work Integrated Learning provides you with a professional experience opportunity that both complements and deepens the skills and knowledge you have gained from study. Placement requires a minimum of 80 hours at one or more host organisations.
ELECTIVE
Credit points: 10

As a practice, drawing provides a core skill set for the expression of both concept and form. This unit introduces you to the concepts and methodologies of drawing using a variety of media with an emphasis on drawing from life, including anatomical studies and perspective techniques for environment and character construction.

The unit is an introduction to the general practice of drawing and rendering and specifically helps to scaffold further learning through support for developing sketch-based visual production skills & knowledge.
Credit points: 10

Take a practical first look at modeling, lighting, shading, animation, and rendering to gain a holistic, foundational understanding of computer graphics.

This unit will involve using industry-standard software such as Autodesk 3Ds Max, Maya, and Blender. The practical and theoretical knowledge of 3D production pipelines acquired in this unit will act as a foundation for successive animation units.
Credit points: 10

As the name suggests this unit provides you with an introduction to animation. You will apply the theoretical underpinnings of animation processes via a range of practical explorations and critical analyses. This will provide you with a solid understanding of animation principles and methods that will form the foundation of successive animation units.
Credit points: 10

This unit is designed to provide you with a comprehensive understanding of visual storytelling and composition principles and the practical skills to communicate intended narratives effectively through pre-production materials. You will learn to utilise industry-standard pre-production software tools to create previsualization sequences, enabling you to simulate camera movements, pacing, and shot composition. Through hands-on exercises and project work, you will develop the necessary expertise to produce high-quality previs and animatics, essential elements in modern filmmaking and animation pipelines.
Credit points: 10

Establish a basic knowledge of the principles of sound, foundational acoustics, human hearing, perception of sound and the range of technical terms related to audio. You'll sonically assess a listening environment and be able to communicate your ideas using industry terminology.

Potential projects:
Improve the acoustic properties of a home studio setup. Using technology analyse the sound of different rooms.
Credit points: 20

Gain the audio recording skills required to operate studio equipment and a Digital Audio Workstation (DAW) system by undertaking simple recording and mixing projects.

You'll be able to demonstrate an understanding of session planning, studio etiquette, microphone placement, signal flow, multi-track recording and signal processing (EQ, filters and dynamics processing) and be able to edit your session in preparation for mixdown.

Potential projects: Develop a plan for a professional recording session. Analyse sound recordings and create multiple mixes using balance, pan, equalisation, automation and FX processing.
Credit points: 10

An introduction to the technology used in various audio systems such as recording studios, live, and audio-visual sound reinforcement systems.

Develop basic soldering and electronics fault-finding skills and investigate the connectivity and terminology of small-scale audio systems.

Potential projects: Safely set up and operate small live sound or audio-visual systems for music or spoken presentations.
Credit points: 10

This unit will introduce you to foundational knowledge and skills for web development which will be useful throughout your studies and career in computer science. You will learn foundational concepts, principles and skill in web development. We will delve into the core concepts of the Document Object Model (DOM), Hyper Text Markup Language (HTML) and its companion Cascading Style Sheets (CSS), and an industry-standard programming language for websites: Javascript. Explore concepts of web design theories and practices including web servers, web databases, web domains, Content Management Systems, web design, web layout, responsive web design, functionality and usability.
Credit points: 10

This unit provides an engaging and practical introduction to the fundamentals of software development, focusing on the concepts, methodologies, and processes involved. Students will learn about the software development lifecycle, various development methodologies, version control systems, teamwork, project management, and the importance of documentation. The unit is highly interactive, featuring a mix of case studies, group activities, and hands-on projects that simulate real-world software development scenarios.
Credit points: 10

In this unit you will learn about the principles of design through creating vector graphics in the form of motifs, pictorial marks and logos using Adobe Illustrator and other tools. Project briefs and activities in this unit introduce the principles of design; these are visual rules that can be applied in the creation of any image to enhance their impact, attractiveness and ability to communicate. The principles of design are useful and essential to your ongoing design practice
Credit points: 10

In this unit you will learn about illustration and the creative and technical production of digital images using photoshop and other tools. Working by hand and digitally you will explore a range of drawing techniques and tools including processes of iteration and refinement. You will investigate visual storytelling through the development of a series of images. Storytelling through your creative practice is essential to your ongoing design practice.
Credit points: 10

In this unit, you will learn to understand the user or target audience as part of your design process through exploring UX (user experience) and UI (user interface) design. By applying UX design tools such as personas and user journeys and UI design such as prototyping, iterating and testing, you will explore creating websites or apps that provide an ideal user experience. Knowing how to do user research and design digital interfaces effectively is essential for a contemporary designer.
Credit points: 10

This unit aims to instil a basic working knowledge of the structures, aesthetics and technologies involved in digital post-production. There is a particular emphasis on the editing process, as well as a general introduction to audio mixing, titling, colour grading and authoring processes within an industry-level non-linear editing tool.

Editing techniques and approaches vary between different mediums and this unit focuses on both documentary and drama workflows and file management protocols. Effective communication of narrative is the main focus of the unit, and you will learn to edit for narrative clarity, performance, subtext and dramatic effect. Historical and contemporary perspectives on montage theory and continuity editing theory will be explored to broaden your understanding and approach to the art of editing.
Credit points: 10

You will be introduced to the theory and principles of storytelling across a range of contemporary creative media contexts, which will then be applied to the creation of storytelling documents appropriate to your discipline. Theoretical approaches to plot, structure, character, story world, theme and genre will be explored and applied to a range of story development tools to engage your audience. Feedback processes and reflection are essential in the development of engaging stories, and you are expected to document your process and feedback from your facilitator and peers.
Credit points: 10

You will be introduced to the craft of filmmaking through participation in practical film shoots. Introductory learning of camera exposure, lighting and sound equipment, will be supported by a study of the fundamentals of frame composition and cinematography. The key roles and responsibilities of a working film crew, production processes and protocols are covered, including workplace health and safety. Familiarity with the using film production equipment and its safe assembly is as important in this subject as the technical and creative elements of visual storytelling.
Credit points: 10

Game scripting is a common method of controlling the behaviour and sequencing of events and interactions within a game or scenario. Scripting can be thought of as a discrete language that uses principles of mathematics, combined with rules of syntax and patterns, to provide instructions for a computer to follow.
In this unit, you will implement a range of basic game functionality by utilising data manipulation, formulas, object creation, defining of behaviours, and working with event systems. You will also build an awareness of how to use these elements within common game scripting languages and environments.

Potential projects:
Build a simple game from scratch using an existing game engine such as Unity with C#.
Credit points: 10

In order to design and create games we need to be able to understand game systems and how they generate player experience. Games are complex, sitting at the intersection of art, technology, and psychology. To be able to become an effective game developer, it's important to start at a point where you can experiment and see the immediate outcomes of your decisions upon a product. It's for this reason that most game developers start off with small, rapidly developed games or modifications to check their thinking. In this module you will learn how to analyse existing games to identify and describe their core elements and interactions. You will apply this understanding to manipulate existing games in addition to designing new ones, and then check the effectiveness of your work through playtesting and player feedback.
Credit points: 10

GAD178 will introduce you to 2D Development and is designed to equip you with foundational knowledge and skills necessary for creating 2D games. The course is structured to guide students through the process of planning and developing 2D game assets, laying the groundwork for the creation of a fully realised 2D game concept.

By the end of this unit you will have created the necessary 2D assets required to convey the mood and tone of your own game. With these assets, you will have several fully realised scenes, built in a game engine that depict your vision and demonstrate your understanding of the 2D asset production pipeline.
Credit points: 10

This unit will help you develop foundational skills for composing music and lyrics effectively, and effectively and communicating musical concepts in different forms. You will learn to identify, employ and communicate music theory concepts including rhythm, harmony, melody, notation, structure, form, texture and genre, for application in your own creative work. Through iteration, peer review and mentor feedback, students will develop their songwriting skills through the development of several projects culminating in several pieces of music that form the beginnings of a portfolio of works.
Credit points: 10

This unit introduces you to core skills and concepts of electronic music production. You will work on a range of music projects to develop skills in recording, sampling, sequencing and synthesis. You will develop your abilities across contemporary tools and technologies to produce original music in a DAW using a combination of MIDI and audio manipulation. You will also learn how to produce a variety of sounds to satisfy a brief and add effects to enhance the sonic qualities of your productions.
Credit points: 10

This unit introduces you to core skills and concepts of studio and analogue music production. Across a range of projects, you will develop skills around microphone techniques, analogue signal flow and engineering techniques, recording and mixing. You will develop your abilities across contemporary tools and technologies to produce original music in a DAW using studio production techniques. You will also learn how to produce a variety of sounds to satisfy a brief and add effects to enhance the sonic qualities of your productions.
Credit points: 10

This unit introduces you to the concepts of stagecraft, live music performance and musicianship, production design and the technology used in live-sound production. Musical artists often play a leading role in designing and executing live performances of their music. Live music is both a major source of an artists income as well as a branding and marketing event. Additionally,  live sound experience, skills and knowledge can open up regular, well-paid work within the music industry.

Designing and producing a live music performance plays an important role in engaging audiences and creating entertaining experiences. Visuals, costumes, props, lighting and stage design can all contribute to successful music performances and developing these skills in addition to technical audio skills will provide you with a broader range of professional skills. Repertoire, musical arrangements and genre conventions are some of the skills employed by musicians in developing their musical works. 

In this unit you will be given opportunities through the project design to collaborate with students from other disciplines and through analysis and planning the unit will culminate in a live event of your own design.
Credit points: 10

Introduction to Real-Time Engines will establish foundational knowledge for students. This unit includes the fundamental principles and workflows in real-time engines, in addition to the technical considerations. Students will explore a range of technical and theoretical concepts through a practical learning approach. In addition to developing their skills in using real-time engine software, students will develop their skills and knowledge from iterative development and reflection in order to embed foundational knowledge and skills. Additionally, students will build collaborative teamwork skills to establish professional practices and communication methods.
Credit points: 10

This unit will cover a range of topics related to the acquisition and manipulation of images for use in film and visual effects, including colour management, image and asset acquisition, on-set and editorial theory, and the theory behind rendered and generated images, which are typically created using computer-generated imagery (CGI) software. Additionally, we will explore the technical aspects of project setup in Nuke, a powerful compositing software widely used in the industry.

Other topics that will be covered include matchmove, mattes and masks, common compositing tasks in Nuke, and project management. By the end of this class, students will have a solid understanding of the technical and theoretical aspects of image acquisition and compositing, as well as the skills needed to work with images in a professional setting.
Course Codes
CRICOS 108445G (8 TRIMESTERS) 108446F (9 TRIMESTERS)
SAE CI7V4
Australian Qualification Framework
AQF LEVEL: 7 FULLY ACCREDITED BY SAE

BACHELOR OF CREATIVE INDUSTRIES

The Bachelor of Creative Industries allows you to combine your skills across various media and creative technologies, preparing you for a diverse career pathway. The program brings together a variety of units across SAE’s disciplines in film, music, audio, animation, design, virtual reality, augmented reality, and games development.

Alongside specialist creative skills in multiple disciplines, you will craft your communication, project management, and entrepreneurial abilities. You’ll work with immersive audio-visual content, virtual and real events, and craft a self-directed industry-connected project, pushing you to think innovatively, creatively, and technically within a complex industry ecosystem.

With a Bachelor of Creative Industries, you’ll be ready for cutting-edge industry roles using modern creative business concepts and strategies. Career options include Digital Content Producer, Event Producer, Arts Administrator, or Multimedia Entrepreneur.

Students have the opportunity to cross-collaborate with students from all disciplines. The cross-collaboration of Creative Industries students with other Animation, Audio, Games Development, and Design students allows for highly sophisticated project-based learning and applications. Working with teams of diverse skills and backgrounds also simulates real-world industry and provides experience in project management and team management.

In addition to project-based learning, Bachelor of Creative Industries students are provided the opportunity to undertake workplace internships with companies in a variety of industries and work with industry mentors to develop career readiness.

Turn your creative passion into a profession with SAE.

OUR INDUSTRY PARTNERS. OUR INDUSTRY PARTNERS.
We consult closely with industry professionals so you can expect a course that’s highly relevant and equips you with sought-after skills. Some of our industry partners include:
INSIDER KNOWLEDGE FROM INDUSTRY PROS

Meet your creative industries mentors

Career Outcomes

What jobs will this course lead me into?

  • Content producer
  • Creative professional
  • Digital project lead
  • Digital content creator
  • Arts administrator
  • Creative project manager
  • Entrepreneur
  • Event producer
  • Arts and Cultural Development Officer

SAE Bachelor of Creative Industries offers:

Bachelor of Creative Industries
Develop an understanding and apply techniques and strategies to use industry-software like: MadMapper, Autodesk Maya, Autodesk 3ds Max, ToonBoom Harmony, Adobe Creative Suite, Unity, Unreal Engine 4, Foundry NukeX, Pixologic and Ableton.
Practical, Immersive training Engage in studio-based projects applying skills learned throughout the course to real-life creative scenarios.
Cross-discipline collaboration Through collaborative project design, development, and management you will devise inventive creative solutions, applying ideas and content that uses mixed media and technologies.
Expand your career Deepen your understanding and connections within the industry through a mentorship program, industry work placement, immersive media, virtual event productions, and personal portfolio development.

YOUR CREATIVE INDUSTRIES CAREER BEGINS NOW

You'll explore

Project Management Creative Production & Process Entrepreneurship Remote Practice Technical skills relevant to chosen disciplines Film, Audio, Music & Songwriting, Games, Animation, AR/VR, Design

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FREQUENTLY ASKED QUESTIONS

Your guide to getting started in the Creative Industries.

FAQs about SAE

The creative industries include fields that blend creativity, technology, and innovation – from animation, film and design to audio, gaming, music, and VFX. They’re where ideas are brought to life through storytelling, art, and digital tools.

A creative industries degree can be tailored to your interests and can lead to careers in animation, graphic design, filmmaking, music production, game development, and more! You’ll graduate with the technical skills and industry experience to work as a creative professional or launch your own projects.

Yes, creative roles are growing rapidly as digital content, entertainment and technology evolve. The Australian creative economy is a major employer, with increasing demand for skilled graduates in design, media, games, film and immersive technologies.

No prior experience is required – just curiosity, commitment and a creative mindset. SAE’s courses are designed to build your skills from the ground up, with hands-on projects and industry-standard tools from day one.

CREDIT AND RECOGNITION OF PRIOR LEARNING

SAE may recognise your prior learning and may grant credit towards satisfying the requirements for a higher-level program. This is applied where previous learning is considered equivalent to the content and learning outcomes prescribed for units within the program.
For full details, please refer to SAE’s policy on recognition of prior learning and credit transfers.

YOUR DREAM CAREER BEGINS NOW

With our industry connections, specialised teachers, and personalised education in world-class facilities, you can unleash your creative future with confidence.
Apply now