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Audio

Bachelor of Audio

MAKE SERIOUS NOISE IN THE AUDIO INDUSTRY
Sae students on audio desk
Campuses
Brisbane, Byron Bay, Melbourne, Perth, Sydney
Fees
FEE Help available
Bachelor of Audio
Domestic Fees
Entire Course Fee
$63,292 AUD
FEE-HELP Available
Bachelor of Audio
International Fees
Entire Course Fee
$74,840 AUD
Duration(s)
8 Trimesters Full Time

Complete the 16 units across 2.5 years. (8 trimesters).

Bachelor of Audio
Course Durations
8 Trimesters Full Time

Complete the 16 units across 2.5 years. (8 trimesters).

6 Trimesters Full Time (Fast Track)

Complete your course faster by studying the 16 units across 2 years (6 trimesters).

9 Trimesters Full Time

Whilst still classified as a full-time study load, you will complete the 16 units over a 3 year period (9 trimesters).

Part-time

If you want to take a little longer, that’s ok too. We’ll help you work out the best study load to suit your needs.

Note: Part-time is not available for international students.


We understand that things can change, so you'll have the flexibility to change your study load throughout your course if you need to.
Start Date(s)
Feb 2022
Bachelor of Audio
Start Dates
Brisbane
  • February 2022

  • May 2022

  • September 2022

Byron Bay
  • February 2022

  • May 2022

  • September 2022

Melbourne
  • February 2022

  • May 2022

  • September 2022

Perth
  • February 2022

  • May 2022

  • September 2022

Sydney
  • February 2022

  • May 2022

  • September 2022

Entry Requirements
Bachelor of Audio
Domestic Entry Requirements
Domestic students must meet one of the following criteria:
Completion of an Australian Senior Secondary Certificate of Education (your Year 12 certificate) or equivalent; OR
Completion of an Australian Diploma level qualification (for example a TAFE Diploma) or higher; OR
Experience-Based Entry – for applicants who do not meet the requirements of entry criteria 1 or 2 above.
More info
Bachelor of Audio
International Entry Requirements
International Entry Requirements
Minimum age requirements
International students seeking admission to SAE must be at least 18 years of age prior to the commencement of their study.
Academic requirements
Successful completion of secondary school studies (assessed as an equivalent of Australian Year 12 secondary studies). Minimum overall pass is required.
English language requirements
International English Language Testing Sydney (IELTS): An overall score of 6.0 or higher with no individual band lower than 5.5 (only the Academic Test is accepted), OR
Test of English as a Foreign Language (TOEFL): 73 overall (internet-based test), OR
Pearson Test of English (PTE): Academic score of 46 or higher, OR
Completion of Year 12 English in an Australian secondary school or college or equivalent with a minimum result of “Satisfactory” or equivalent.
More info
Successful completion of an Academic English program with an SAE-approved Australian-based English partner. Please refer to our SAE International Study Pathways for more information.
More info

YOUR CAREER IN AUDIO BEGINS NOW

Audio_Students-in-and-on-the SSL Duality Audio Desk
Learn in world class studio environments Neve, SSL, Audient consoles and Pro Tools, Logic Pro.
Practical, immersive training All work is project-based, with no exams.
Creative collaboration Work on projects with songwriters, designers, game developers, filmmakers and animators.
Expand your career Graduate with a portfolio, work experience, employability and entrepreneurial skills and a network of fellow creatives.

Tools & Software

This Audio Engineering & Sound Production course covers:

Studio Production Post Production Mastering Sound Principals Working with Artists

Course Structure

The Bachelor of Audio is broken up into three distinct stages, each designed to develop different skills.
Stage 1: Foundations
Develop the essential technical audio skills and the knowledge required to collaborate with other creative media students and professionals.
Credit Points: 10

An essential foundation for your studies and your future career, You'll develop skills to become an independent learner, critical thinker and reflective practitioner

Examine influencers and trends in Audio, to develop an understanding of the learning process, research and nature of creativity and scholarship.


Potential projects:
Research the characteristics of a music or audio ‘genre’ and create a piece of work that demonstrates that knowledge.
Make an experimental mashup, to see if you can reconcile diverse sources (different genres, cultures or time periods) within one creative work.
Credit Points: 10

Establish a basic knowledge of the principles of sound, foundational acoustics, human hearing, perception of sound and the range of technical terms related to audio.

You'll sonically assess a listening environment and be able to communicate your ideas using industry terminology.

Potential projects:
Improve the acoustic properties of a home studio setup.
Using technology analyse the sound of different rooms.
Credit Points: 20

Gain the audio recording skills required to operate studio equipment and a Digital Audio Workstation (DAW) system by undertaking simple recording and mixing projects.

You'll be able to demonstrate an understanding of session planning, studio etiquette, microphone placement, signal flow, multi-track recording and signal processing (EQ, filters and dynamics processing) and be able to edit your session in preparation for mixdown.

Potential projects:
Develop a plan for a professional recording session.
Analyse sound recordings and create multiple mixes using balance, pan, equalisation, automation and FX processing.
Credit Points: 10

This unit aims to develop your understanding of the creative media industries by studying the evolution of the industries over time. Change, evolution and disruption within creative media industries occur regularly and change the way the industries operate by displacing an existing market, industry, technology, person or process and creating something new which is more valuable. Change, evolution and disruption are inevitable and both creative and destructive processes.

In order to develop a career within the creative media industries, you will need to prepare for this disruption and evolve your employability skills over time. The key to maintaining this career is developing hard and soft skills, refining current skills sets and anticipating future changes in required skill sets. You will need to understand how the audience informs and influences the production and distribution of creative media products and how this in turn affects the skills required to succeed within the creative media industries.

You will study these topics alongside your colleagues in other disciplines, to develop an understanding of the intersections between various creative media industries.
Credit Points: 10

An introduction to the technology used in various audio systems such as recording studios, live, and audio-visual sound reinforcement systems.

Develop basic soldering and electronics fault-finding skills and investigate the connectivity and terminology of small-scale audio systems.

Potential projects:
Safely set up and operate small live sound or audio-visual systems for music or spoken presentations.
Credit Points: 20

Apply your acquired production skills in real-life audio, music or sound design projects, one ‘in the box’ and one in the recording studio.

You'll deliver to a brief, using production skills and researching comparable works to create well-rounded products through iterative processes.

Potential projects:
First project: Enhance an audio production using sequencing, sampling and synthesis for music composition or sound design project.

Second project: Working on a collaborative studio production, You'll apply project management skills to demonstrate effective use of time and resources, whilst documenting and reflecting on the production process, identifying areas for improvements and responding to feedback from your your classmates and facilitator.
Stage 2: Refine & Expand
Broaden your scope to work on complex multidisciplinary projects in accordance with industry-standard practices.
Credit Points: 10

In CIM210 you will be working on interdisciplinary projects that relate to some of the most important concepts in contemporary media production. You will learn practical and analytical skills in order to help you develop your creative powers and meet briefs that take you out of your comfort zone. You will need to bring all of the skills you have learned so far: technical skills, research skills, communication skills and a growth mindset, and be prepared to encounter new concepts and new ways of working.
Credit Points: 30

Work collaboratively on audio and music projects, responding to a brief and led by your facilitator. In collaboration with your your classmates, You'll work towards established project milestones within a recording studio project with your facilitator acting as your project manager, mentor, and colleague.

Further develop your production skills through conceptualising, planning and executing a project, employing recording studio hardware and software. You will adhere to a planned schedule and demonstrate professional practice in pre-production, production, mixing and mastering.

This process includes focusing on the creative, technical and managerial aspects required for a completed music project. Teamwork, interdisciplinary collaborative skills, and engagement with feedback processes are emphasised in this unit, as you further refine and reflect on your transferable skills.

Potential project
4-6 track original EP, recorded, mixed, mastered and ready for release, working closely with the artist to aim for the desired sounds, feels and sonic outcomes.
Credit Points: 10

Media and culture are not simply entertainment, but something that affects the “real world”, our everyday lives, and our worldviews. As such, we will not ask whether media accurately reflect the real world but instead ask how media shape, reinforce, and challenge power structures that influence our understanding of the world and ourselves. This unit takes a ‘critical theory’ approach to analyze media and culture. In this unit, you will explore media texts, contexts and meaning, society and subjectivity, pop culture aesthetics, and critical cultural discourses that inform creative media practices.

Drawing on a range of creative content and analytical frameworks, you will be encouraged to develop ways of thinking about media and culture that demonstrate a broad awareness of aesthetic principles and stylistic trends; subjectivity, agency, ethics, and relations of power; contexts, disciplines and discursive formations. In support of this exploration, you will produce a range of media artifacts that explore and contextualize the relationship of media to culture through individual analysis, collaborative and interdisciplinary creative practice, and critical reflection.

Credit Points: 30

Collaborating with game design, animation or film students to produce finished original creative works, You'll develop the project management skills You'll need for working in large scale production environments.

You'll be introduced to appropriate session management techniques and project planning where You'll learn how to manage budgets, resources and personnel, along with delivery requirements.

You'll be introduced to the terminology and workflows used for producing audio for narrative in industries such as film, television, games, and multimedia. This unit focuses on the creation of the character-related sounds that are developed using location recording techniques, recording and editing of ADR and foley and the mixing of these elements for a professional outcome.

You will primarily focus on the impact of sounds on audience perception in various media. The application of surround sound mixing, and immersive production techniques will provide new challenges to suit the needs of modern-day listening environments.

Potential main project
Sound design for a short film, animation, game or audio/visual installation mixed in a multi-channel environment, focusing on sonic aesthetics and enhancing the associated emotional response from the audience’s perspective.
Stage 3: Showcase
Execute a project of your own design which is of a high quality and externally published, with the knowledge to commercialise if you choose. You'll also apply your skills through industry work placement.
Credit Points: 20

This is the first unit in a two-part process of developing a collaborative project, designed to meet professional publication standards. In a group, you'll design and execute a full-scale creative project which will be designed to a specific target audience and market of your team's choosing.

Working closely with SAE Project Supervisors, your project will be guided through formal pre-production and production processes to deliver a creative media project. If you are undertaking a specialisation in your course, you will be required to align it with this capstone project as part of the approval process.

This unit is designed to support the pre-production process, long term success of the project and the fair and equitable contribution of group members. You'll present to the panel your forward plan for the project, which demonstrates rigourous pre-production processes to mitigate risk to ensure the project can be delivered on time and to specification.

Once you successfully complete this unit the emphasis of the capstone project development will move away from pre-production into full production mode.
Credit Points: 20

Plan and execute professional productions with emphasis on an authentic and real audience. You'll develop and pitch projects, clearly establishing your aims and engage in feedback processes with project stakeholders.

You'll be able to autonomously demonstrate commercial industry practices in order to compete as an industry professional. You'll refine your transferable skills such as collaboration, research, interdisciplinary approaches and engagement with specific feedback processes, further preparing you for entry into the audio industry.

You will work autonomously as an audio practitioner within challenging and diverse team environments across all disciplines and will be encouraged to work towards common project goals.

Aesthetic and non-artistic concepts of live sound reinforcement and advanced application of audio such as broadcast and streaming will feature heavily and you are encouraged to look at how emerging technologies and traditional studio environments can potentially intersect.

As with other studio units, Studio 4 covers a range of generalised areas and with the support of your facilitator You'll aim to synthesise and contextualise these areas to your own career interests.

You'll be able to take on a higher level of responsibility which can range from professional portfolio articles, and contribution to your industry through to the delivery of industry-standard artifacts hosted on your own portfolio or in other public domain areas such as published industry media sites, streaming services, sound installations or social media.

Start to develop a clear career direction and build artifacts and relationships that will impact your trajectory towards it positively.
Credit Points: 20

Using the project plan and pre-production work that you completed in the Major Project Development Unit, you'll adopt a quality framework that will lead to the publication of a final creative piece.

This quality process will be accountable to multiple, external stakeholders and will test your ability to problem solve, evaluate and synthesise information to the standard that we expect from all SAE graduates. Throughout this journey, you will interact with your classmates and other key stakeholders using the processes and systems and that you would have developed throughout your course.

The publication and subsequent success of the final deliverable will represent the broadening and deepening of your professional practice which has occurred during your journey.
Credit Points: 10

Gain an introduction to the principles of entrepreneurship to create and operate your own creative media small business venture. Through analysing the global media landscape, You'll be able to identify and explore start-up opportunities within the creative industries.

This unit is designed to be done in parallel with your capstone project. You'll apply the skills and knowledge from this unit to formulate a rigorous business case to help you commercialise your capstone project and use it as a basis for a creative media start-up.
Credit Points: 10

Future jobs will require workers to learn on the job; focus on relationships with people; have strong communication skills; use a range of transferable skills. Research consistently points to the benefits of students being prepared with documents that are required for job applications, such as a Resume, Cover Letter, and E-portfolio.

In addition, the value of a Work Placement which provides you with professional experience and an opportunity to use skills and knowledge gained from study to complement this.

The Work Placement for SAE Bachelor students requires a minimum of 80 hours at one or more host organisation. Both the student and the host are required to complete an SAE Agreement which formalises the placement.
Credit Points: 10
CRICOS Course Codes
105481E (6 TRIMESTERS) 105480F (8 TRIMESTERS)
Australian Qualification Framework
AQF: Level 7 Fully Accredited with TEQSA
We consult closely with industry professionals so you can expect a course that’s highly relevant and equips you with sought-after skills.

What jobs will this course lead me into?

Studio Engineer
Music Producer
Game Audio Specialist
Sound Editor
Staging Crew
Audio/Visual Technician
Sound Designer
Live Sound Engineer/Operator
Radio Broadcasting

Student Spotlight

Chi Yhun Lo
Audio technician turned hearing expert helps families of deaf and hard of hearing children
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Will Phillips
Meet Brisbane audio student Will Phillips
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Course FAQs

All SAE courses have a focus on practical, hands-on delivery. The amount of practical time you experience during your studies does vary, depending on your course. You will also have opportunities to access campus resources and facilities outside of class time, during campus opening hours.

Read more about SAE enrolment for domestic students here.

Read more about SAE enrolment for international students here.

You can apply for SAE courses quickly and easily online. Go to our Apply now page for further information.

FEE‑HELP is a ln Australian Governement loan scheme that assists eligible fee paying students pay all or part of their tuition fees. It cannot be used for additional study costs such as accommodation or text books. The total amount of FEE‑HELP a person can use is known as the ‘FEE‑HELP limit’.

Once a person begins using FEE‑HELP, the amount of FEE‑HELP they have left to use is known as their ‘FEE‑HELP balance’.

Read more
CREDIT AND RECOGNITION OF PRIOR LEARNING

SAE may recognise your prior learning and may grant credit towards satisfying the requirements for a VET or a higher-level program. This is applied where previous learning is considered equivalent to the content and learning outcomes prescribed for units within the program.
For full details, please refer to SAE's policy on recognition of prior learning and credit transfers.

SAE courses are structured in an integrated course framework.

This means that when you complete an SAE Bachelor Degree you will be awarded the maximum credit points available, providing you with the opportunity to seamlessly transition into the higher-level postgraduate qualification if you choose to do so.

YOUR DREAM CAREER BEGINS NOW

With our industry connections, specialised teachers and personalised education in world-class facilities, you can unleash your creative future with confidence.
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SAE boasts world-class facilities and collaborative spaces geared towards the creative media industries, as well as flexible remote learning options. Why not check SAE out for yourself and book a campus tour? When you book a campus tour, you are given an opportunity to speak to an SAE Course Advisor. They can address your needs and help answer your questions. We look forward to welcoming you!
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