Students using VR to help improve mental health


28 Mar 2018




Students using VR to help improve mental health

28 Mar 2018

SAE Creative Media Institute has teamed up with Australian-based virtual reality company, Liminal VR, to develop apps that help treat anxiety and depression. 

The venture will enable 12 SAE Institute students studying games development in Sydney to play a lead role in developing technologies that offer tangible health benefits to people of all ages.

Liminal VR was co-founded by CEO Damian Moratti in 2015 on the assumption that Virtual Reality (VR) could play a significant role in improving emotional and cognitive states. SAE Institute came on board as an education partner in 2017.

Students have been working with clinical psychologists and stakeholders to develop prototypes that incorporate calming and energising VR experiences. These prototypes will be developed by Liminal VR and will be launched later this year on all major mobile VR platforms. 

“It’s our hope that this technology can ultimately be integrated into everyday health management routines,” Mr Moratti said.

“We have been impressed by the preliminary prototypes produced by the students. They have really understood the brief and I have every confidence in the students’ ability to produce high quality content aligned to our vision.”

“SAE students would gain a deeper understanding of coding, along with the neuroscience of emotional response in the gaming sector.”

General Manager of SAE Australia, Lee Aitken, said the partnership reflected SAE’s commitment to provide all of its creative media students with real-world learning opportunities. 

“By working with companies such as Liminal VR, our students can develop their technical skills, enhance soft skills such as teamwork and learn directly from industry professionals,” he said.

“The ultimate aim is to enhance their employability skills and help students carve successful careers.”

 SAE Creative Media Institute will continue working with Liminal VR as they expand the project to improve focus and cognitive function. The project allows students to explore the application of VR across diverse industries, and to see that the possibilities are endless.


Stills from SAE student's first prototypes for Liminal VR