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Meet Games student Sey Atkinson

Passionate games producer, Sey Atkinson, has had lead roles in the creation of many projects during her time at SAE.
Woman with shaved head. Text reads Student Edition #SAEcrew. Sey Atkinson

As a multi-talented games creator, she has held positions such as vision holder, lead game designer, programmer, UI & UX designer, artist and project manager and has had the honour of showcasing her games at PAX.

Sey counts SAE Games Lecturer, Tony Parmenter as one of the biggest inspirations.

#saecrew
– student edition –

NAME: Sey Atkinson
CAMPUS: SAE Brisbane
DISCIPLINE: Bachelor of Game Development (Games Design)

What do you most enjoy about student life at SAE?

Meeting like-minded and passionate people that have become lifelong friends!

Who inspires you?

Ally McLean, Megan Summers, Kim Allom, and Tony Parmenter are my biggest inspirations!

Could you please tell us a little about your involvement with SAE campus life?

I’ve been on the Student Council since I enrolled at SAE in 2015. I’ve volunteered at multiple Open Days, Summer Series, Study-For-A-Day and Student Showcase Synergy events. I’ve hosted game-related fun events for other students and have helped promote the games students playtests by creating promotional posters and social media announcements.

Have you studied previously?

Other than high school, no.

What do you enjoy most about studying Games Development at SAE?

The practical experience of the studio modules has really helped me be more prepared for the industry. I have had the opportunity to make so many pieces for my portfolio that I’m super proud of. The guidance from the lecturers is something I am so grateful for, I credit their mentorship to my development as a practitioner.

What is your favourite software?

Unity!

What is your favourite hardware?

Oculus Quest or my PC!

What projects have you worked on, and which one are you most proud of?

Mystic Mayas, DotT, Wasted Space, Sinking, A Thief’s Way, Countless Ceilings, Everlight, Sideshow Showdown, Warrior and Everlite are the projects I have worked on during my course.

I am most proud of Everlight and Warrior. I was the vision holder, lead game designer, programmer, UI & UX designer and artist for both games, and the project manager for Warrior.

What advice would you give to someone considering coming to SAE?

Come to an Open Day! Meet the staff, the students and check out the campus! I did this when I wasn’t sure where I wanted to study and I fell in love with SAE immediately.

What is Orientation and the first day of SAE like?

Super casual! Everyone is super welcoming and open to answering any of your questions.

Do you have any helpful tips to share with fellow students?

Learn how to manage your time better to help with stress and remember you get out what you put in.

What is the best fun fact about yourself?

I have over 100 plants in my apartment.

What have you accomplished that you are most proud of?

Graduating from the Working Lunch Mentorship Program, getting my internship [work placement] at Screwtape Studios, and showcasing Warrior and Damsel at PAX Aus 2019.

Who are 3 people you would invite to dinner, dead or alive?

Steve Irwin, Matthew Mercer & David Attenborough

Two people playing a video game

Interested in studying Games Development?

SAE’s internationally accredited Games courses will give you the practical experience and technical knowledge needed to establish a successful career in this dynamic and exciting industry.