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VFX & Virtual Production

Associate Degree of VFX and Virtual Production

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Available at
Online, Brisbane
Study Modes
Associate Degree of VFX and Virtual Production
Study Modes

Online Delivery (Domestic students only)
Built for independent learners who need maximum flexibility without compromising on engagement.

  • 2 hours of live online classes plus 1 hour of national content each week.
  • Fully virtual with interactive sessions, discussions, and expert support.
  • Access SAE’s full suite of digital learning resources from anywhere.

On Campus
Ideal for students who thrive in a face-to-face environment with access to studios, peers, and in-person support.

  • Includes 2 hours of weekly on-campus classes plus 1 hour of national content (online or asynchronous).
  • Classes run Monday to Friday, morning, afternoon, and evening, with access to digital resources and support.
  • Perfect for hands-on learning, collaboration, and real-time feedback.

Blended Delivery
Designed for those who want the best of both worlds, structured face-to-face learning with online flexibility.

  • Combines 2 hours of live (on-campus or online) classes with 1 hour of national content each week.
  • Balances in-person connection with the convenience of remote access.
  • Supported by SAE’s online learning tools and self-directed study resources.

National Expertise
No matter how you study, you’ll learn from SAE’s national team of expert, industry-aligned faculty.

  • Access top educators and specialists across Australia, wherever they’re based.
  • Benefit from national masterclasses, guest lectures, and collaborative learning.
  • Tap into deep industry knowledge that goes beyond your local campus.
Fees
FEE-HELP available
Associate Degree of VFX and Virtual Production
Domestic Fees

Units x Costs ($AUD)
16 x $2,999

Annual Course Fee (Indicative)*
(based on 1.0 EFTSL**)
$23,992 AUD
Plus Student Services and Amenities Fee (SSAF)

* The Annual Course Fee (Indicative) is charged against individual units of study which may increase from time to time and does not take into account personal circumstances such as RPL, credit, repeats and some specialised electives.

** EFTSL (Equivalent Full-Time Student Load) is a measure of a full-time student’s study load for a year. A full-time study load equates to 1.0 EFTSL. Typically, a full-time study load at SAE is 8 units of study over the year, each with an EFTSL value of 0.125​.

For more information view the SAE Fee Schedule or visit the Fees & Payment page.

FEE-HELP Available
Associate Degree of VFX and Virtual Production
International Fees

Units x Costs ($AUD)
16 x $3,495

Annual Course Fee (Indicative)*
(based on 1.0 EFTSL**)
$27,960 AUD
Plus Student Services and Amenities Fee (SSAF)

* The Annual Course Fee (Indicative) is charged against individual units of study which may increase from time to time and does not take into account personal circumstances such as RPL, credit, repeats and some specialised electives.

** EFTSL (Equivalent Full-Time Student Load) is a measure of a full-time student’s study load for a year. A full-time study load equates to 1.0 EFTSL. Typically, a full-time study load at SAE is 8 units of study over the year, each with an EFTSL value of 0.125​.

For more information view the SAE Fee Schedule or visit the Fees & Payment page.

Duration(s)
4 Trimesters Full Time (Fast Track)

Complete your course faster by studying units over 15 months (4 trimesters).

Associate Degree of VFX and Virtual Production
Course Durations
4 Trimesters Full Time (Fast Track)

Complete your course faster by studying units over 15 months (4 trimesters).

6 Trimesters Full Time

Whilst still classified as a full-time study load, you will complete the units over two years (6 trimesters).

Start Date(s)
February 2026
Associate Degree of VFX and Virtual Production
Start Dates
Online
  • February 2026

  • September 2026

  • May 2026

Brisbane
  • February 2026

  • May 2026

Entry Requirements
Associate Degree of VFX and Virtual Production
Domestic Entry Requirements
Domestic students must meet one of the following criteria:
Completion of an Australian Senior Secondary Certificate (QCE, WACE, HSC or SACE) or equivalent; OR
Completion of a higher education diploma-level qualification or higher issued under the Australian Qualifications Framework (AQF); OR
Completion of a Vocational Education and Training (VET) Certificate IV-level qualification or higher issued under the Australian Qualifications Framework (AQF); OR
For applicants who do not meet the requirements of the above entry criteria, refer to SAE's Experience Based Entry scheme at the 'More info' link.
More info
Associate Degree of VFX and Virtual Production
International Entry Requirements
International Entry Requirements
International students must be 18 years or above when they arrive in Australia to commence studies.
More info
Academic requirements
Completion of a qualification deemed equivalent to an Australian Senior Secondary Certificate of Education (SSCE): OR
- Other formal education or training qualification equivalent to an Australian VET Certificate IV or above.
English language requirements
International English Language Testing System (IELTS): Academic IELTS minimum overall band of 6.0 with no individual band below 5.5 completed in the last two years (or equivalent), OR
Completion of Year 12 English in an Australian secondary school or college or equivalent with a minimum result of “Satisfactory” or equivalent.
More info
Successful completion of an Academic English program with an SAE-approved Australian-based English partner. Please refer to our SAE International Study Pathways for more information.
More info
SAE Course Code
VP6V5

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Course Structure

The Associate Degree of VFX and Virtual Production is broken up into two distinct stages, each designed to develop different skills. This course allows you to choose from a pool of electives throughout your studies and will see you develop a specialisation in one of three areas: Virtual Production, VFX and Technical Art.
Gradient of colour technician qualification
Core Units
Stage 1: Foundations
Develop the essential technical skills and the knowledge required to collaborate with other students and professionals.
Credit points: 10

Welcome to Understanding Digital Production which will introduce you to fundamental digital theory and scholarship.

Here, you will explore the fundamental technical aspects of digital media files, colour theory, lighting theory, image types, resolution, aspect ratios, bit depth, frame rates, compression in addition to developing skills in Photoshop and digital matte painting. Additionally, you will explore foundational concepts of scholarship and theory through practical application.

The subject adopts a praxis learning approach, where theory meets practice. You will actively engage with digital media file concepts, colour theory, lighting theory and scholarship through targeted projects.
Credit points: 10

Introduction to Real-Time Engines will establish foundational knowledge for students. This unit includes the fundamental principles and workflows in real-time engines, in addition to the technical considerations. Students will explore a range of technical and theoretical concepts through a practical learning approach. In addition to developing their skills in using real-time engine software, students will develop their skills and knowledge from iterative development and reflection in order to embed foundational knowledge and skills. Additionally, students will build collaborative teamwork skills to establish professional practices and communication methods.
Credit points: 10

3D Asset Production introduces students to the planning, design and construction of 3D models using industry standard software and techniques. This unit introduces students to concepts of workflows and pipelines in order to develop 3D assets for a number of purposes for games, animation, VFX and real-time applications. Students will develop their understanding of theoretical concepts and the practical application of 3D modelling through a hands-on approach. By planning and creating a number of 3D assets, students will develop their skills in using industry standard 3D modelling software including Maya in addition to being introduced to Substance Painter.
Credit points: 10

This unit will cover a range of topics related to the acquisition and manipulation of images for use in film and visual effects, including colour management, image and asset acquisition, on-set and editorial theory, and the theory behind rendered and generated images, which are typically created using computer-generated imagery (CGI) software. Additionally, we will explore the technical aspects of project setup in Nuke, a powerful compositing software widely used in the industry.

Other topics that will be covered include matchmove, mattes and masks, common compositing tasks in Nuke, and project management. By the end of this class, students will have a solid understanding of the technical and theoretical aspects of image acquisition and compositing, as well as the skills needed to work with images in a professional setting.
Credit points: 10

This unit explores the concepts of entrepreneurship, innovation and project design. You will develop approaches to identify promising opportunities and actionable strategies to transform them into tangible successes. Through exposure to developing new ideas, processes and ways of working - both individually and in entrepreneurial teams - you will hone skills to put creative ideas into practice and achieve real-world impact.

As Alan Kay explained, "The best way to predict the future is to create it", so let's get at it!
Credit points: 10

This unit introduces you to the fundamental concepts and techniques of programming using a high- level programming language. You will learn to write, debug, and execute basic programs while developing problem-solving skills essential for computer science. The unit covers variables, data types, control structures, functions, data structures, file input/output (I/O), modules, error handling, and an introduction to object-oriented programming. By the end of the unit, you will be able to develop simple programs and understand core programming principles.
Credit points: 10

Worldbuilding for Virtual Environments is a practical unit focused on creating immersive digital worlds. Through hands-on projects, students learn to conceptualise, design, and implement virtual environments in a real-time engine. This unit provides essential skills for aspiring environment artists, virtual production artists, game artists and game designers.
Credit points: 10

Explore how lighting and camerawork are used to enhance storytelling across a range of digital production environments. You will be looking at how traditional filmmaking has influenced Game Cinematics and Virtual Production, and how Digital Cinematography is used to create innovative approaches to visual storytelling. 
Stage 2: Refine & Expand
Broaden your scope to work on complex multidisciplinary projects in accordance with industry standard practices.
Credits points: 10

In this unit, you will collaborate on interdisciplinary projects that blend creativity and technology across fields such as film, audio, music, gaming, design, and computer science. Through project-based learning, you'll explore how different disciplines contribute to innovative outcomes—like immersive installations or interactive experiences. The unit focuses on strengthening communication, problem-solving, and teamwork across creative and technical areas. You'll be challenged to apply your existing skills while embracing new perspectives and ways of working, developing a holistic understanding of contemporary media production and preparing you to deliver complex, boundary-pushing creative solutions.
Credit points: 10

This class will cover various aspects of Procedural and Generative Systems, including the creation. You will learn about the different techniques used to create a range of Procedural and Generative graphics. Additionally, you will learn about rendering and real-time procedural graphics, which will help you understand how to make realistic graphics.

This class will provide you with a strong foundation in technical graphics, and you will be able to apply the techniques you learn to create realistic and believable shots and effects. You will also gain a deeper understanding of the Procedural and Generative process and be able to troubleshoot any issues that may arise.
Credit points: 10

Creatives have always contributed to real-world problem solving, whether through innovative inventions, creative calls for action, public awareness building, or art and science collaborations. In this unit you will use your interdisciplinary collaboration skills to address a real-world problem. Using different theoretical frameworks within a ‘hackathon’ style studio environment you will produce a prototype that can be presented within SAE, as well as to external stakeholders.
Credit points: 10

Virtual Production Pipelines builds upon previous units in 3D assets and real-time engines. This unit introduces students to virtual production pipelines, previsualisation, mocap and environments using real-time engines. Students will explore the theoretical concepts and practical application of virtual production pipelines and the technical and creative aspects required in professional settings. In this unit, students will explore real-time game engine capabilities and workflows by learning about virtual cameras, virtual lighting, virtual sets/environments, motion capture, camera tracking and how this applies to LED volumes and previsualisation. Through practical tasks and iteration, students will develop their understanding and skills through practical workshops and collaboration.
Credit points: 10

Welcome to Motion Capture which is a technology used in film/television, animation, games and interactive media. In this unit, you will be introduced to motion capture and its application for real-time and rendered contexts. You will explore the theoretical and practical aspects to mocap and gain hands-on experience to capture, export and edit mocap data. You will explore concepts of how mocap data can be applied to a number of applications including real-time engines. Students will require knowledge of and practical learning in using 3D software and real-time engines in order to undertake this unit.
SPECIALISATION ELECTIVE 1
SPECIALISATION ELECTIVE 2
SPECIALISATION ELECTIVE 3
Virtual Production Electives
Credit points: 10

Cinematography II will expand your knowledge in the areas of camera and lighting, which are essential skills required to have a career as a Director of Photography. The skills you learn in this unit can be applied to any form of film/TV production; short films, documentaries, music videos, TV commercials etc. You will learn to use technically advanced cameras, prime lenses and follow-focus units, as well as learn to shoot in LOG format (flatter colour space) and utilise LUTs (Look Up Tables) to enhance the look of your footage in colour grading. Lighting fixtures will be utilised in a variety of studio shooting scenarios, including day/night interiors and also green screen sequences. ND Filters will be explored in more detail, adding another creative tool to your filmmaking arsenal. Further focus will be placed on effective shot coverage and framing techniques in both drama and documentary settings.
Credit points: 10

This unit will build upon prior learning in VFX and compositing in addition to elements post-production techniques for VFX compositing. This unit will explore the theories and practices of VFX compositing and post-production techniques through practical application and theory. Students will gain a deeper understanding of the theories and principles of VFX in order to apply them in pragmatic ways. The skills and knowledge developed in this unit can be applied to many aspects of rendered and real-time applications. Students will additionally develop the considerations for capturing film footage and VFX renders for compositing.
Credit points: 10

This unit explores scripting and automation techniques, and their application in areas such as system administration and data extraction. You will learn to use scripting for automating tasks, managing system operations, and extracting data from the web. The unit also introduces the Internet of Things (IoT) and programming on microcontrollers. You will gain hands-on experience with sensors, actuators, IoT networking and communication, and basic security practices. The practical focus of this unit prepares you to design, implement, and manage automated and IoT systems effectively.
VFX Electives
Credit points: 10

Welcome to Real-Time VFX where students will enhance and build more advanced skills in VFX using real-time engines and complimentary software. You will require prerequisite knowledge of lighting, shading, texture mapping and be proficient in using real-time engines such as Unreal Engine.

You will acquire skills and knowledge in real-time VFX using industry standard software such as Unreal Engine, including embedded tools like Niagara, and Houdini. You will explore a range of methods and techniques which are underpinned by theory that includes node-based logic, particle systems, simulations, scripts in addition to advanced textures and shaders. The potential uses for real-time VFX cover a wide range of possibilities in games, animation, film, previsualisation, virtual production and many other possibilities in training, health and science.
Credit points: 10
Credit points: 10

In this unit, we will start by discussing the principles of physics and mathematics that drive simulations, such as fluid dynamics, rigid body dynamics, and particle systems. You will learn how to use software such as Houdini, Maya, and Nuke to create realistic simulations of gravity, wind, fire, smoke, water, cloth, crowds, particles, and other natural phenomena.

In addition to simulations, we will also cover dynamic effects such as explosions, debris, and rigid body destruction. You will learn how to use tools such as Ftrack, Shotgun, and RV to manage and review your work.

Throughout the course, you will work on a series of practical projects that will give you hands-on experience in creating realistic simulations and dynamic effects. These projects will also give you an opportunity to showcase your skills to potential employers.
Credit points: 10

This unit will build upon prior learning in VFX and compositing in addition to elements post-production techniques for VFX compositing. This unit will explore the theories and practices of VFX compositing and post-production techniques through practical application and theory. Students will gain a deeper understanding of the theories and principles of VFX in order to apply them in pragmatic ways. The skills and knowledge developed in this unit can be applied to many aspects of rendered and real-time applications. Students will additionally develop the considerations for capturing film footage and VFX renders for compositing.
Credit points: 10

This unit develops students skills and knowledge of texturing and shading of 3D objects for a number of purposes including animation, games, VFX and a number of other applications. The techniques and processes covered in this unit will enable students to apply their theoretical knowledge to adapt to different contexts and purposes of texturing and shading. The file types, resolution, colour, transparency in addition to lighting concepts will be explored in more detail in addition to applied use of industry software such as Maya and Substance Painter.
Technical Direction Electives
Credit points: 10

Welcome to Real-Time VFX where students will enhance and build more advanced skills in VFX using real-time engines and complimentary software. You will require prerequisite knowledge of lighting, shading, texture mapping and be proficient in using real-time engines such as Unreal Engine.

You will acquire skills and knowledge in real-time VFX using industry standard software such as Unreal Engine, including embedded tools like Niagara, and Houdini. You will explore a range of methods and techniques which are underpinned by theory that includes node-based logic, particle systems, simulations, scripts in addition to advanced textures and shaders. The potential uses for real-time VFX cover a wide range of possibilities in games, animation, film, previsualisation, virtual production and many other possibilities in training, health and science.
Credit points: 10

This unit develops students skills and knowledge of texturing and shading of 3D objects for a number of purposes including animation, games, VFX and a number of other applications. The techniques and processes covered in this unit will enable students to apply their theoretical knowledge to adapt to different contexts and purposes of texturing and shading. The file types, resolution, colour, transparency in addition to lighting concepts will be explored in more detail in addition to applied use of industry software such as Maya and Substance Painter.
Credit points: 10

This unit will build upon prior learning in VFX and compositing in addition to elements post-production techniques for VFX compositing. This unit will explore the theories and practices of VFX compositing and post-production techniques through practical application and theory. Students will gain a deeper understanding of the theories and principles of VFX in order to apply them in pragmatic ways. The skills and knowledge developed in this unit can be applied to many aspects of rendered and real-time applications. Students will additionally develop the considerations for capturing film footage and VFX renders for compositing.
CRICOS Course Codes
116352A (6 TRIMESTERS)
Australian Qualifications Framework
AQF Level: 7 SELF-ACCREDITED BY SAE

ASSOCIATE DEGREE OF VFX AND VIRTUAL PRODUCTION

Specially designed in consultation with industry experts from Technicolor and Ubisoft, SAE’s Associate Degree of VFX and Virtual Production will nurture your creativity, empower you to experiment, and enhance your technical skill set.

Comprising two of the three stages included in our bachelor’s program, our Associate Degree of VFX and Virtual Production explores core concepts, techniques and technologies including real-time engines, cinematography, compositing, world building, and 2D and 3D asset production.

In addition to your core units, you’ll explore dedicated electives to position yourself as an expert in your field. You can choose to specialise in one of three areas: Virtual Production, VFX, and Technical Art.

Guided by our industry experts, you’ll learn to apply theoretical knowledge and current best practices while utilising cutting-edge equipment such as virtual production studios, motion capture suits, high-end digital film cameras and green screens.

We’ll also equip you with critical employability skills including strategies for problem-solving, communication and self-promotion.

Upon completion, you will be eligible for up to 160 credit points towards the Bachelor of VFX and Virtual Production, providing a structured pathway to future study opportunities.

Start your journey towards an exciting career in VFX and Virtual Production today – enrol to study at SAE University College!

OUR INDUSTRY PARTNERS. OUR INDUSTRY PARTNERS.
We consult closely with industry professionals so you can expect a course that’s highly relevant and equips you with sought-after skills. Some of our industry partners include:

SAE University College has announced a new partnership with globally renowned design and visual effects studio FIN, placing the opportunity for students to get real-world industry experience through extended work placements at the centre of SAE’s VFX and Virtual Production course offerings.

INSIDER KNOWLEDGE FROM INDUSTRY PROS

Meet your VFX mentors

CAREER OUTCOMES

What jobs will this course lead to?
  • Virtual Set Builder/Environment Artist
  • Virtual Camera Operator (VCO)
  • 2D or 3D Modeler
  • Texture Artist
  • Graphics Programmer
  • Storyboard Artist
  • Virtual Production Supervisor
  • VFX Assistant
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SAE Associate of VFX and Virtual Production offers:

Bachelor of Creative Industries
Learn in-demand techniques Apply advanced techniques and strategies, using industry-standard software such as Unreal Engine, Niagara, NDI, nDisplay and DMX. Gain proficiencies in production software like Blender, Houdini, Autodesk Maya, RV and Shotgun, Substance Painter and Designer, Nuke and the Adobe Suite.
Practical, immersive training Experience collaborative hands-on learning by engaging in real-world projects and industry briefs. Develop a professional portfolio to frame your expertise and demonstrate your capacity as a capable influence defining the future of industry.
Creative collaboration Join forces with SAE students from various creative and technical disciplines to produce stunning digital productions for potential projects crossing film, games, animation, audio, music, design and live events.
Expand your career Graduate with a professional portfolio, work experience, employability and entrepreneurial skills and a network of fellow creatives.

YOUR CAREER IN VFX AND VIRTUAL PRODUCTION BEGINS NOW

VFX AND VIRTUAL PRODUCTION SKILLS

Computer graphics strategies Virtual production and camera techniques Compositing and procedural graphics Real-time engines and VFX Principles of digital graphics, motion and data Fluid dynamics and simulations

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CREDIT AND RECOGNITION OF PRIOR LEARNING

SAE may recognise your prior learning and may grant credit towards satisfying the requirements for a higher-level program. This is applied where previous learning is considered equivalent to the content and learning outcomes prescribed for units within the program.
For full details, please refer to SAE’s policy on recognition of prior learning and credit transfers.

YOUR DREAM CAREER BEGINS NOW

With our industry connections, specialised teachers, and personalised education in world-class facilities, you can unleash your creative future with confidence.
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