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VFX & Virtual Production

Associate Degree of VFX and Virtual Production

EMBRACE THE LATEST TECHNOLOGIES TO ENGINEER THE IMPOSSIBLE
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Available at
Online, Melbourne, Sydney
Fees
FEE-HELP available
Associate Degree of VFX and Virtual Production
Domestic Fees

Units x Costs ($AUD)
12 x $2,728
4 x $3,807

Indicative Annual Course Fee*
(based on 1.0 EFTSL)
$26,140 AUD Year 1
$21,824 AUD Year 2
Plus Student Services and Amenities Fee (SSAF)

* The Indicative Annual Course Fee reflects that students are charged fees on a per unit basis and the fee for a unit may increase.

For more information view the SAE Fee Schedule or visit the Fees & Payment page.

FEE-HELP Available
Associate Degree of VFX and Virtual Production
International Fees

Units x Costs ($AUD)
12 x $3,178
4 x $4,439

Indicative Annual Course Fee*
(based on 1.0 EFTSL)
$30,468 AUD Year 1
$25,424 AUD Year 2
Plus Student Services and Amenities Fee (SSAF)

* The Indicative Annual Course Fee reflects that students are charged fees on a per unit basis and the fee for a unit may increase.

For more information view the SAE Fee Schedule or visit the Fees & Payment page.

Duration(s)
4 Trimesters Full Time (Fast Track)

Complete your course faster by studying units over 15 months (4 trimesters).

Associate Degree of VFX and Virtual Production
Course Durations
4 Trimesters Full Time (Fast Track)

Complete your course faster by studying units over 15 months (4 trimesters).

6 Trimesters Full Time

Whilst still classified as a full-time study load, you will complete the units over two years (6 trimesters).

Start Date(s)
February 2025
Associate Degree of VFX and Virtual Production
Start Dates
Online
  • February 2025

  • May 2025

  • September 2025

Melbourne
  • February 2025

  • May 2025

  • September 2025

Sydney
  • February 2025

  • May 2025

  • September 2025

Entry Requirements
Associate Degree of VFX and Virtual Production
Domestic Entry Requirements
Domestic students must meet one of the following criteria:
Completion of an Australian Senior Secondary Certificate of Education (QCE, WACE, HSC, SACE, etc.), like your Year 12 certificate or equivalent; OR
Completion of a Diploma-level qualification issued under the Australian Qualifications Framework (AQF); OR
Completion of a Certificate IV-level qualification issued under the Australian Qualifications Framework (AQF); OR
More info
Associate Degree of VFX and Virtual Production
International Entry Requirements
International Entry Requirements
Minimum age requirements
International students seeking admission to SAE must be 18 years of age OR must be turning 18 during their first trimester of studies at SAE.
Academic requirements
Successful completion of secondary school studies (assessed as an equivalent of Australian Year 12 secondary studies). Minimum overall pass is required.
English language requirements
International English Language Testing Sydney (IELTS): An overall score of 6.0 or higher with no individual band lower than 5.5 (only the Academic Test is accepted), OR
Test of English as a Foreign Language (TOEFL): 73 overall (internet-based test), OR
Pearson Test of English (PTE): Academic score of 46 or higher, OR
Completion of Year 12 English in an Australian secondary school or college or equivalent with a minimum result of “Satisfactory” or equivalent.
More info
Successful completion of an Academic English program with an SAE-approved Australian-based English partner. Please refer to our SAE International Study Pathways for more information.
More info

Your creative career starts with SAE

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ASSOCIATE DEGREE OF VFX AND VIRTUAL PRODUCTION

Specially designed in consultation with industry experts from Technicolor and Ubisoft, SAE’s Associate Degree of VFX and Virtual Production will nurture your creativity, empower you to experiment, and enhance your technical skill set.

Comprising two of the three stages included in our bachelor’s program, our Associate Degree of VFX and Virtual Production explores core concepts, techniques and technologies including real-time engines, cinematography, compositing, world building, and 2D and 3D asset production.

In addition to your core units, you’ll explore dedicated electives to position yourself as an expert in your field. You can choose to specialise in one of three areas: Virtual Production, VFX, and Technical Art.

Guided by our industry experts, you’ll learn to apply theoretical knowledge and current best practices while utilising cutting-edge equipment such as virtual production studios, motion capture suits, high-end digital film cameras and green screens.

We’ll also equip you with critical employability skills including strategies for problem-solving, communication and self-promotion.

Upon completion, you will be eligible for up to 160 credit points towards the Bachelor of VFX and Virtual Production, providing a structured pathway to future study opportunities.

Start your journey towards an exciting career in VFX and Virtual Production today – enrol to study at SAE University College!

CAREER OUTCOMES

What jobs will this course lead to?
  • Virtual Set Builder/Environment Artist
  • Virtual Camera Operator (VCO)
  • 2D or 3D Modeler
  • Texture Artist
  • Graphics Programmer
  • Storyboard Artist
  • Virtual Production Supervisor
  • VFX Assistant
A male student sitting at a work desk, viewing two monitors
Bachelor of Creative Industries
Learn in-demand techniques Apply advanced techniques and strategies, using industry-standard software such as Unreal Engine, Niagara, NDI, nDisplay and DMX. Gain proficiencies in production software like Blender, Houdini, Autodesk Maya, RV and Shotgun, Substance Painter and Designer, Nuke and the Adobe Suite.
Practical, immersive training Experience collaborative hands-on learning by engaging in real-world projects and industry briefs. Develop a professional portfolio to frame your expertise and demonstrate your capacity as a capable influence defining the future of industry.
Creative collaboration Join forces with SAE students from various creative and technical disciplines to produce stunning digital productions for potential projects crossing film, games, animation, audio, music, design and live events.
Expand your career Graduate with a professional portfolio, work experience, employability and entrepreneurial skills and a network of fellow creatives.

YOUR CAREER IN VFX AND VIRTUAL PRODUCTION BEGINS NOW

Tools & Software

VFX AND VIRTUAL PRODUCTION SKILLS

Computer graphics strategies Virtual production and camera techniques Compositing and procedural graphics Real-time engines and VFX Principles of digital graphics, motion and data Fluid dynamics and simulations

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Course Structure

The Associate Degree of VFX and Virtual Production is broken up into two distinct stages, each designed to develop different skills. This course allows you to choose from a pool of electives throughout your studies and will see you develop a specialisation in one of three areas: Virtual Production, VFX and Technical Art.
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Core Units
Stage 1: Foundations
Develop the essential technical skills and the knowledge required to collaborate with other students and professionals.
Credit points: 10

Welcome to Understanding Digital Production which will introduce you to fundamental digital theory and scholarship.

Here, you will explore the fundamental technical aspects of digital media files, colour theory, lighting theory, image types, resolution, aspect ratios, bit depth, frame rates, compression in addition to developing skills in Photoshop and digital matte painting. Additionally, you will explore foundational concepts of scholarship and theory through practical application.

The subject adopts a praxis learning approach, where theory meets practice. You will actively engage with digital media file concepts, colour theory, lighting theory and scholarship through targeted projects.
Credit points: 10

Introduction to Real-Time Engines will establish foundational knowledge for students. This unit includes the fundamental principles and workflows in real-time engines, in addition to the technical considerations. Students will explore a range of technical and theoretical concepts through a practical learning approach. In addition to developing their skills in using real-time engine software, students will develop their skills and knowledge from iterative development and reflection in order to embed foundational knowledge and skills. Additionally, students will build collaborative teamwork skills to establish professional practices and communication methods.
Credit points: 10

You will be introduced to the craft of filmmaking through participation in practical film shoots. Introductory learning of camera exposure, lighting and sound equipment, will be supported by a study of the fundamentals of frame composition and cinematography. The key roles and responsibilities of a working film crew, production processes and protocols are covered, including workplace health and safety. Familiarity with the using film production equipment and its safe assembly is as important in this subject as the technical and creative elements of visual storytelling.
Credit points: 10

GAD178 will introduce you to 2D Development and is designed to equip you with foundational knowledge and skills necessary for creating 2D games. The course is structured to guide students through the process of planning and developing 2D game assets, laying the groundwork for the creation of a fully realised 2D game concept.

By the end of this unit you will have created the necessary 2D assets required to convey the mood and tone of your own game. With these assets, you will have several fully realised scenes, built in a game engine that depict your vision and demonstrate your understanding of the 2D asset production pipeline.
Credit points: 10

Worldbuilding for Virtual Environments is a practical unit focused on creating immersive digital worlds. Through hands-on projects, students learn to conceptualise, design, and implement virtual environments in a real-time engine. This unit provides essential skills for aspiring environment artists, virtual production artists, game artists and game designers.
Credit points: 10

This unit will cover a range of topics related to the acquisition and manipulation of images for use in film and visual effects, including colour management, image and asset acquisition, on-set and editorial theory, and the theory behind rendered and generated images, which are typically created using computer-generated imagery (CGI) software. Additionally, we will explore the technical aspects of project setup in Nuke, a powerful compositing software widely used in the industry.

Other topics that will be covered include matchmove, mattes and masks, common compositing tasks in Nuke, and project management. By the end of this class, students will have a solid understanding of the technical and theoretical aspects of image acquisition and compositing, as well as the skills needed to work with images in a professional setting.
Credit points: 10

3D Asset Production introduces students to the planning, design and construction of 3D models using industry standard software and techniques. This unit introduces students to concepts of workflows and pipelines in order to develop 3D assets for a number of purposes for games, animation, VFX and real-time applications. Students will develop their understanding of theoretical concepts and the practical application of 3D modelling through a hands-on approach. By planning and creating a number of 3D assets, students will develop their skills in using industry standard 3D modelling software including Maya in addition to being introduced to Substance Painter.
Credit points: 10

This unit explores the concepts of entrepreneurship, innovation and project design. You will develop approaches to identify promising opportunities and actionable strategies to transform them into tangible successes. Through exposure to developing new ideas, processes and ways of working - both individually and in entrepreneurial teams - you will hone skills to put creative ideas into practice and achieve real-world impact.

As Alan Kay explained, "The best way to predict the future is to create it", so let's get at it!
Stage 2: Refine & Expand
Broaden your scope to work on complex multidisciplinary projects in accordance with industry standard practices.
Credit points: 10

This class will cover various aspects of Procedural and Generative Systems, including the creation. You will learn about the different techniques used to create a range of Procedural and Generative graphics. Additionally, you will learn about rendering and real-time procedural graphics, which will help you understand how to make realistic graphics.

This class will provide you with a strong foundation in technical graphics, and you will be able to apply the techniques you learn to create realistic and believable shots and effects. You will also gain a deeper understanding of the Procedural and Generative process and be able to troubleshoot any issues that may arise.
Credit points: 10

This unit will build upon prior learning in VFX and compositing in addition to elements post-production techniques for VFX compositing. This unit will explore the theories and practices of VFX compositing and post-production techniques through practical application and theory. Students will gain a deeper understanding of the theories and principles of VFX in order to apply them in pragmatic ways. The skills and knowledge developed in this unit can be applied to many aspects of rendered and real-time applications. Students will additionally develop the considerations for capturing film footage and VFX renders for compositing.
Credit points: 10

This unit is about the relationship between Systems Thinking and Design Thinking. Throughout the unit, students will explore the role of Design in Systems Thinking and how looking at the world through a systems lens influences the design of effective, conceptual solutions. Students will engage in discussions concerning the critical concepts developed in the Systems and Design Thinking fields, their underlying assumptions, and the ways in which they can be integrated as a cohesive conceptual framework.
Credit points: 10

Through a combination of theoretical exploration and practical application, you will engage with current literature, exploring relevant research articles, papers, and case studies in the field. By critically analysing existing work, you will develop a solid understanding of the current state of computing technology enabling you to contextualise your investigations within broader societal, ethical, and environmental contexts. Ethical behaviour is paramount in technology development and you will explore ethical frameworks, professional codes of conduct, and legal responsibilities to be equipped to make informed decisions that align with societal values.
Credit points: 10

Welcome to Real-Time VFX where students will enhance and build more advanced skills in VFX using real-time engines and complimentary software. You will require prerequisite knowledge of lighting, shading, texture mapping and be proficient in using real-time engines such as Unreal Engine.

You will acquire skills and knowledge in real-time VFX using industry standard software such as Unreal Engine, including embedded tools like Niagara, and Houdini. You will explore a range of methods and techniques which are underpinned by theory that includes node-based logic, particle systems, simulations, scripts in addition to advanced textures and shaders. The potential uses for real-time VFX cover a wide range of possibilities in games, animation, film, previsualisation, virtual production and many other possibilities in training, health and science.
Virtual Production Electives
Credit points: 10

Welcome to Motion Capture which is a technology used in film/television, animation, games and interactive media. In this unit, you will be introduced to motion capture and its application for real-time and rendered contexts. You will explore the theoretical and practical aspects to mocap and gain hands-on experience to capture, export and edit mocap data. You will explore concepts of how mocap data can be applied to a number of applications including real-time engines. Students will require knowledge of and practical learning in using 3D software and real-time engines in order to undertake this unit.
Credit points: 10

Cinematography II will expand your knowledge in the areas of camera and lighting, which are essential skills required to have a career as a Director of Photography. The skills you learn in this unit can be applied to any form of film/TV production; short films, documentaries, music videos, TV commercials etc. You will learn to use technically advanced cameras, prime lenses and follow-focus units, as well as learn to shoot in LOG format (flatter colour space) and utilise LUTs (Look Up Tables) to enhance the look of your footage in colour grading. Lighting fixtures will be utilised in a variety of studio shooting scenarios, including day/night interiors and also green screen sequences. ND Filters will be explored in more detail, adding another creative tool to your filmmaking arsenal. Further focus will be placed on effective shot coverage and framing techniques in both drama and documentary settings.
Credit points: 10

Virtual Production Pipelines builds upon previous units in 3D assets and real-time engines. This unit introduces students to virtual production pipelines, previsualisation, mocap and environments using real-time engines. Students will explore the theoretical concepts and practical application of virtual production pipelines and the technical and creative aspects required in professional settings. In this unit, students will explore real-time game engine capabilities and workflows by learning about virtual cameras, virtual lighting, virtual sets/environments, motion capture, camera tracking and how this applies to LED volumes and previsualisation. Through practical tasks and iteration, students will develop their understanding and skills through practical workshops and collaboration.
Credit points: 10

This unit is designed to provide you with a comprehensive understanding of visual storytelling and composition principles and the practical skills to communicate intended narratives effectively through pre-production materials. You will learn to utilise industry-standard pre-production software tools to create previsualization sequences, enabling you to simulate camera movements, pacing, and shot composition. Through hands-on exercises and project work, you will develop the necessary expertise to produce high-quality previs and animatics, essential elements in modern filmmaking and animation pipelines.
VFX Electives
Credit points: 10

Welcome to Motion Capture which is a technology used in film/television, animation, games and interactive media. In this unit, you will be introduced to motion capture and its application for real-time and rendered contexts. You will explore the theoretical and practical aspects to mocap and gain hands-on experience to capture, export and edit mocap data. You will explore concepts of how mocap data can be applied to a number of applications including real-time engines. Students will require knowledge of and practical learning in using 3D software and real-time engines in order to undertake this unit.
Credit points: 10

In this unit, we will start by discussing the principles of physics and mathematics that drive simulations, such as fluid dynamics, rigid body dynamics, and particle systems. You will learn how to use software such as Houdini, Maya, and Nuke to create realistic simulations of gravity, wind, fire, smoke, water, cloth, crowds, particles, and other natural phenomena.

In addition to simulations, we will also cover dynamic effects such as explosions, debris, and rigid body destruction. You will learn how to use tools such as Ftrack, Shotgun, and RV to manage and review your work.

Throughout the course, you will work on a series of practical projects that will give you hands-on experience in creating realistic simulations and dynamic effects. These projects will also give you an opportunity to showcase your skills to potential employers.
Credit points: 10

This unit develops students skills and knowledge of texturing and shading of 3D objects for a number of purposes including animation, games, VFX and a number of other applications. The techniques and processes covered in this unit will enable students to apply their theoretical knowledge to adapt to different contexts and purposes of texturing and shading. The file types, resolution, colour, transparency in addition to lighting concepts will be explored in more detail in addition to applied use of industry software such as Maya and Substance Painter.
Credit points: 10

This unit is designed to provide you with a comprehensive understanding of visual storytelling and composition principles and the practical skills to communicate intended narratives effectively through pre-production materials. You will learn to utilise industry-standard pre-production software tools to create previsualization sequences, enabling you to simulate camera movements, pacing, and shot composition. Through hands-on exercises and project work, you will develop the necessary expertise to produce high-quality previs and animatics, essential elements in modern filmmaking and animation pipelines.
Technical Art Electives
Credit points: 10

This advanced unit empowers you with a strong foundation in C# and C++ programming to create custom plugins for the industry-leading game engines, Unity and Unreal Engine. Delve into techniques and concepts required to craft high-quality plugins that address various game development needs. Explore the fundamental architecture of both Unity and Unreal Engine plugins, along with APIs (Application Programming Interfaces) that act as communication channels between your plugin and the engine.
Credit points: 10

This unit develops students skills and knowledge of texturing and shading of 3D objects for a number of purposes including animation, games, VFX and a number of other applications. The techniques and processes covered in this unit will enable students to apply their theoretical knowledge to adapt to different contexts and purposes of texturing and shading. The file types, resolution, colour, transparency in addition to lighting concepts will be explored in more detail in addition to applied use of industry software such as Maya and Substance Painter.
Credit points: 10

This unit serves as your launchpad into the world of creating software applications. You'll unveil the secrets behind the technology you use every day and gain the fundamental skills to build your own programs. We will delve into the core concepts of procedural programming, where you will learn how to break down problems into step-by-step instructions that computers can understand. This foundation will then be expanded upon as we explore the power of object-oriented programming (OOP), a more structured and efficient approach to building complex software. The unit adopts a hands-on learning approach, where you will actively apply your knowledge through engaging projects.
Credit points: 10

Modern personal and enterprise computing relies on internetworked systems. Understanding the basis of how systems are networked and how information is transported is essential to cyber security. This unit explores fundamental networking concepts, how networks are managed, and how they are secured. You will use network simulation tools to build simple and complex networks and will be introduced to important diagnostic tools and techniques.
CRICOS Course Codes
116352A (6 TRIMESTERS)
Australian Qualifications Framework
AQF Level: 7 SELF-ACCREDITED BY SAE
OUR INDUSTRY PARTNERS. OUR INDUSTRY PARTNERS.
We consult closely with industry professionals so you can expect a course that’s highly relevant and equips you with sought-after skills. Some of our industry partners include:

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Once a person begins using FEE‑HELP, the amount of FEE‑HELP they have left to use is known as their ‘FEE‑HELP balance’.

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Note: Part-time is not available for international students.

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