
By the SAE team
Know the basics
I would start by engaging with the software development and creative side of making AR and VR applications. What this means is you need to learn the basics about working inside a games engine – which is the tool used to build an augmented VR application.
Learning the technical tools associated with that as well as the design and artistic skills required to meet some of the basic requirements of presenting your work will give you a great start.
Collaboration
With interactive applications like AR and VR, it’s a real merging of disciplines. What I mean by this is you’re going to have to collaborate with people who can build 3D models, animations, and environments for you. You’ll also need to get someone with design experience who can program these elements in so they can hook them up to a game’s engine – which can present all the 3D models, animations and environments in VR.
A core part of any of our bachelors and diploma courses at SAE is the project management of documentation and managing the different facets that go into AR and VR experiences.
Create your future
If you want to go on and make a consumer-facing experience or one for a client, you’ll need to know how to engage with animation and audio experts, and programmers to help build the whole product and experience for you.