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REGINE CARAMANCION

INDEPENDENT GAME DEVELOPER
Sydney
" I really appreciated how my course at SAE not only started with the basics of game development, programming and design, but they were also able to immerse us into what the industry we're signing for is like - which is an industry which has an eye for uniqueness, creativity, beauty and meaning. "

Bio

A Sydney-based game developer aspiring to create an independent game studio, graduating with a Bachelor’s degree in 2017.

During my years of studies at SAE, I completed work hours for ABC Studios’ gaming television series, Good Game; playtested for SMG Studios’, Death Squared; and was part of a team whose game was nominated as an SAE Student Game of the Year candidate.

After pitching an idea for a game and creating a playable demo within my time with XT3.com (a Catholic news broadcasting website) as an intern, I was then offered a part-time job as a solo game developer.

The game I created throughout the whole of 2017 for XT3.com, was then given a media release and was presented at schools for educational purposes, was featured on Sunday Telegraph, Catholic Weekly and The Tablet UK – I was given public relations experience from this. The game was also presented as a main stall/attraction at the Australian Catholic Youth Festival which was exposed and played by 10,000+ attendees.

At the Australian Catholic Youth Festival, I was also given the opportunity to be a panelist for the Social Media, Gaming and Pop Culture segment of the festival. I was able to expose my story, hopes and dreams for gaming to the large number of attendees that were there.

What inspired you to enter into the career you’re in?
What inspired me was actually realising how addicted to games I was during my last years of high school. When I acknowledged this I started to think about why… and it was because of how games made me feel – angry, sad, attached, scared, happy. But when I realised how much I loved the stories being told in games and how my emotional triggers were being played I became more curious about the process and the curiosity led me to wanting to be part of it all.

What are your fondest memories of your time at SAE?
I legitimately loved my cohort. I miss days when we’d come in just to work on assignments, asking each other for help or opinions. Sleeping on campus for the yearly game jam, running to Coles for our 15-minute lunch break or even just talking about games, opening lootboxes and making memes. My fondest memories are all attached to the people I studied with because of all areas in my life, they were ones that I could truly grow in my passion for gaming with.

Are you able to shed some light on how studying at SAE lead you to where you are now?
I was torn between doing a diploma at another college, or going through with SAE’s Bachelor degree. But the main difference between the two options was the industry studies units. I really appreciated how my course at SAE not only started with the basics of game development, programming and design, but they were also able to immerse us into what the industry we’re signing for is like – which is an industry which has an eye for uniqueness, creativity, beauty and meaning. For some it may have been intimidating but it made me want to be part of it even more.

What are your career highlights?
Considering that I’ve only graduated one year ago now, I’m definitely proud of being a solo developer for XT3.com. Even though I did small interviews and saw my game being put on social media or newspapers – it hit me at ACYF. It was such a big moment for me being a stall holder in front of a giant LED screen and watching hundreds if not thousands of people playing the game that I’ve worked so hard on for a year. It was also during that time when a young person was playing for the fifth time and said “I would play this on the couch with my siblings” which was a real heartfelt moment for me.

What projects are you working on at the moment?
I’m currently having a phase of wanting to tell my own stories and work on my own games – but I’m aware that I can’t create these on my own so I’ve formed my own little studio called Moody Owl Games to work on some games independently. We are currently working on a 2D exploration platformer called Jonah.

What advice would you give to students aspiring to become successful in their field?
My advice would definitely be, “bro you gotta be persevere”. This field is tough. It’s constantly changing, competitive and crazy. But if this is where you want to be then you have to keep learning and show that you can keep up.

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