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Associate Degree of Games Development

Overview

Start your career ahead of the game.

Gone are the times of computer games being purely a source of entertainment. Sure, this is a massive part of the industry, but these days more and more industries are using the positive effects of 'gamification' to encourage behavioural change, particularly in field of healthcare. What was once seen as a senseless way to pass time is now being seen as a sensible way to pass information, support and services. 

Undertake the Associate Degree of Games Development at SAE and build expertise in key areas of game development. Apply skills and knowledge in this exciting industry in areas such as level design, social and mobile game development, gameplay programming, game design, app design, project management, serious games and much more.

You'll also learn to speak how the professionals do with expert teachers guiding you in languages such as C++, Javascript and C#, all in a world-class, collaborative learning environment. Basically, your epic adventure in gaming starts here.

The Associate Degree is also designed as an excellent pathway to further study, enabling graduates to progress to Bachelor level qualification.


Find our more about studying Games at SAE

Enquire Now

 


 Graduate roles may include

  • Level designer
  • Content designer
  • User interface designer
  • Software engineer
  • Lighting designer
  • Community managers
  • Systems designer
  •  Game play engineer

 

 

Game Industry Australia

Industry in Focus
The Australian video game development industry has huge potential as a weightless and 'clean' export industry, an independent survey of local game developers has shown. Australia's game development industry earned $114.9 million in the 2015-16 financial year, with 81 per cent of revenue derived from overseas markets. "The game development industry requires staff who are intensely creative, but who also have a highly technical skill set " *

IGDA - Interactive Games & Entertainment Association


 Industry Associations & Partners

GDAA logoLets Play GamesSiggraph

Tsumea logo


  • Brisbane
  • Sydney
  • Melbourne
  • Perth

Course

Your learning experience

  • Learn advanced-level industry-standard C++ programming language with a specialised focus on games development.
  • Use industry-standard middleware and development packages such as Havoc, Direct X, Ogre, OpenGL, UDK, Unity, and many more.
  • Experience a course designed in collaboration with industry partners, develop the skills the games industry wants.
  • Learn game play programming, game engine programming and tools development – you will be able to develop your own engines from the ground up and create your own tools including importers/exporters and scene managers.
  • Learn the design and technical skills to be able to articulate and implement high-level games concepts – these are key professional attributes required by the games industry and often not addressed in other HE games courses.
  • Develop high-level skills in games design, programming, 3D pipeline, games psychology, and working prototypes – learn how to make your ideas a reality.
  • Start making games in your first trimester.
  • Work with artists, designers, web and mobile developers, film makers, animators and audio specialists.

ASSOCIATE DEGREE OF GAMES DEVELOPMENT

The Associate Degree of Games Development program is broken up into discrete stages, each designed to promote different skills.

Stages of Games Degree

Stage I – Foundational Skills Development
In Stage I, students will undertake a number of foundational units which will give students the essential technical skills and knowledge not only relevant to the chosen discipline area, but also give students the skills required to collaborate with other creative media students and professionals in later stages of the Games course.

  • Gameplay Scripting and Gameplay Programming
  • Level Design and Development
  • Principles of Game Design
  • Project Management and Professional Etiquette
  • Critical and creative thinking
  • Contemporary industry overview

YOUR CAREER BEGINS TODAY
FREE CALL IN AUSTRALIA

1800 SAE EDU

 


Stage II – Interdisciplinary Projects, Media and Cultural Studies
In Stage II we show students how their work in Games contributes to and interacts with broader culture and media practice. This knowledge will enable students to work with a variety of other disciplines and artists and expand their potential on the global stage.

Students will complete a number of real-world projects with students not only in their own discipline, but also in all other SAE disciplines.

Stage II has three studio modules with projects based on the following areas;

1. Games Programming

The SAE Games Programming degree is a highly focused program that delves deep into game-play and game engine programming. Students will build skills in existing software packages and frameworks such as Unreal Engine and Unity, to build technical skillset and develop game tools, libraries and engines. Students will also enhance their knowledge of C++ and object-oriented programming to build complex games and tools.
Throughout the program, students will cross-collaborate from all other disciplines to build a rich and high quality portfolio of work.

2. Games Design

In the Game Design specialisation students will work on a range of projects with peers and SAE Facilitators, which will build skills and knowledge within the diverse scope of Game Design.

During the program students will be able to pursue all facets of Game Design such as level design, systems design, economy design, combat and AI design, balancing, player psychology and much more. Best of all, SAE will provide the tools to be able to articulate design ideas into real working games, explore complex artistic ideas that lead to original, personal games that are artistically and meaningful to the student. Students have the opportunity to work alongside other like-minded students and staff from all SAE disciplines to build a massive portfolio of projects.

Stage III
Only students who progress to the Bachelor of Games Development will be eligible to undertake Stage III. In Stage III, students undertake a project of their own design. Students also undertake work placement to finalize the development of their professional skills in a real work placement setting.  


Stage III is NOT included in the Associate Degree.


SAE Institute Australia Fees and Financing

 

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Careers

Graduate Destinations (Associate Degree):

  • Level designer 

  • User interface designer 

  • Lighting designer 

  • Systems designer 

  • Content designer 

  • Software engineer 

  • Tools engineer 

  • Game play engineer 

  • Back end and network engineer 

  • Security engineer

Modules

Associate Degree of Games Development (Games Design)
VIEW MODULE DESCRIPTIONS
Trimester 1 (1st Year)
Rational Problem SolvingIntroduction to ScriptingCritical Thinking in Creative MediaPrinciples of Game Design
Trimester 2
Overview of IndustryProduction 1Level DevelopmentScripting for Game Developers
Trimester 3
Media StudiesGame Studio 1 (Games Design)
Trimester 4 (2nd Year)
Cultural PerspectivesGame Studio 2 (Games Design)
  • Creative Industry Unit
  • Discipline Specialisation Unit
  • Multi Discipline Unit

YOU WILL LEARN

  • C++ programming
  • Middleware packages
  • Game play programming
  • Tools development
  • Game design
  • Game psychology
  • Working prototype development
  • 3D pipeline
  • Level development
  • Maths, statistics and logic
Trimester 1
Rational Problem Solving
Introduction to Scripting
Critical Thinking in Creative Media
Principles of Game Design
Trimester 2
Overview of Industry
Production 1
Level Development
Scripting for Game Developers
Trimester 3
Media Studies
Game Studio 1 (Games Design)
Trimester 4
Cultural Perspectives
Game Studio 2 (Games Design)
  • Creative Industry Unit
  • Discipline Specialisation Unit
  • Multi Discipline Unit

YOU WILL LEARN

  • C++ programming
  • Middleware packages
  • Game play programming
  • Tools development
  • Game design
  • Game psychology
  • Working prototype development
  • 3D pipeline
  • Level development
  • Maths, statistics and logic

Key Info

  • DURATION(S):

    4 Trimesters

  • INTAKES:

    Feb 2018

  • NEXT INTAKE:

    Enrol By: 05 Feb 2018

    Start Date: 05 Feb 2018

    End Date: N/A

  • COURSE TYPE:

    Associate

Entry requirements

Applicants for degree courses must satisfy one of the following minimum entry criteria:

  1. Completion of an Australian Senior Secondary Certificate of Education (SSCE) or equivalent, OR
  2. Completion of a diploma level qualification issued under the Australian Qualifications Framework (AQF), OR
  3. Alternative entry for applicants who do not meet the requirements above. For alternative entry options, contact your campus directly for more information.

Fees and Payments

Fees: view our current Fee Schedule for information on SAE course fees.

Payment options: Fee-Help, or upfront trimester instalments.

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