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Diploma of Game Development

START YOUR CAREER AHEAD OF THE GAME
Games student using computers
Available at
Adelaide, Brisbane, Byron Bay, Melbourne, Perth, Sydney
Fees
FEE Help available
Diploma of Game Development
Domestic Fees

Indicative Total Course Fees*

$23,708 AUD

* The Indicative Total Course Fee reflects the students are charged fees on a per unit basis and the fee for a unit may increase.

FEE-HELP Available
Diploma of Game Development
International Fees

Indicative Total Course Fees*

$28,040 AUD

* The Indicative Total Course Fee reflects the students are charged fees on a per unit basis and the fee for a unit may increase.

Duration(s)
2 Trimesters Full Time (Fast Track)

Complete your course faster by studying the course units over approximately 7 months (2 trimesters).

Diploma of Game Development
Course Durations
2 Trimesters Full Time (Fast Track)

Complete your course faster by studying the course units over approximately 7 months (2 trimesters).

3 Trimesters Full Time

Whilst still classified as a full-time study load, you will complete the course units over one year. (3 trimesters)

Part-time option available

If you want to take a little longer, that’s ok too. We’ll help you work out the best study load to suit your needs.

Note: Part-time is not available for international students.


We understand that things can change, so you'll have the flexibility to change your study load throughout your course if you need to.
Start Date(s)
February 2023
Diploma of Game Development
Start Dates
Adelaide
  • February 2023

  • May 2023

  • September 2023

Brisbane
  • February 2023

  • May 2023

  • September 2023

Byron Bay
  • February 2023

  • May 2023

  • September 2023

Melbourne
  • February 2023

  • May 2023

  • September 2023

Perth
  • February 2023

  • May 2023

  • September 2023

Sydney
  • February 2023

  • May 2023

  • September 2023

Entry Requirements
Diploma of Game Development
Domestic Entry Requirements
Domestic students must meet one of the following criteria:
Completion of an Australian Senior Secondary Certificate of Education (your Year 12 certificate) or equivalent; OR
Completion of a Certificate IV qualification or higher (for example a TAFE Certificate IV); OR

Experience-Based Entry – for applicants who do not meet the requirements of entry criteria 1 or 2 above.
More info
Diploma of Game Development
International Entry Requirements
International Entry Requirements
Minimum age requirements
International students seeking admission to SAE must be at least 18 years of age prior to the commencement of their study.
Academic requirements
Successful completion of secondary school studies (assessed as an equivalent of Australian Year 12 secondary studies). Minimum overall pass is required.
English language requirements
International English Language Testing System (IELTS): An overall score of 5.5 or higher with no individual band lower than 5.0 (only the Academic Test is accepted), OR
Test of English as a Foreign Language (TOEFL): 63 overall (internet-based test); OR
Pearson Test of English (PTE): Academic score of 36 or higher, OR
Completion of Year 12 English in an Australian secondary school or college or equivalent with a minimum result of “Satisfactory” or equivalent.
More info
Successful completion of an Academic English program with an SAE-approved Australian-based English partner. Please refer to our SAE International Study Pathways for more information.
More info

DIPLOMA OF GAME DEVELOPMENT

If you want to be part of the exciting and expanding industry of gaming, we want to help you gain the skills to stand apart from them all.

In a matter of months, you’ll learn the key fundamentals of game development.

At SAE we can offer small classes and one-on-one mentoring opportunities you may not find in a larger university.

Your growth and development as a creative practitioner will be assessed through the completion of industry-based projects. This will ultimately help you build up a body of work and portfolio to share with potential employers or your first client.

In preparation for an industry that commands agility and adaptability, you’ll cut your creative teeth on projects in partnership with your course peers.

You’ll work in a team to pitch, design, plan and deliver a game in response to a brief. Your project will extend your design and scripting skills sets, to allow you to craft a broader range of gameplay systems and features.

To complement your technical skills, you will graduate with employability skills, introductory project management skills, and scholarly techniques for higher education.

Upon completion, you will be eligible for up to 80 credit points towards either the Bachelor of Games Development.

YOUR CAREER IN GAMES BEGINS NOW

Female Student on Computer
Practical, immersive training Learn as you collaborate on real-world projects and briefs. Build a portfolio to share with an employer or first client.
Flexible course options Completing one of the three stages of the Bachelor of Games Development, this course provides an excellent pathway into the degree.
Understand and apply strategies and methods of industry tools & software like: Unreal Engine and Unity.
Become job-ready To complement your technical skills, you will develop communication, introductory project management, teamwork, and collaboration skills.

Tools & Software

Game Development Skills

Game Design Game Development 2D and 3D Asset Production User Interface Design Game Testing and Analysis Game Production

Course Structure

The Diploma of Games Development is stage 1 of the 3 stages of a Bachelor.
Gradient of VR qualification
Stage 1: Foundations
Develop the essential technical skills and the knowledge required to collaborate with other creative media students and professionals.
Credit Points: 10

Beyond technical and craft skills, expert practitioners also have an understanding of the historical and cultural context of games. Through developing your ability to research, analyse, argue, present, write, and cite games theory, you will become a more literate creative. You'll be able to apply this knowledge and these skills in industry and research settings to benefit your projects and company.

Potential projects:

Working in a team, You'll pitch an original game concept and the determination of the concept’s core design.
Credit Points: 10

Game scripting is a common method of controlling the behaviour and sequencing of events and interactions within a game or scenario. Scripting can be thought of as a discrete language that uses principles of mathematics, combined with rules of syntax and patterns, to provide instructions for a computer to follow.
In this unit, you will implement a range of basic game functionality by utilising data manipulation, formulas, object creation, defining of behaviours, and working with event systems. You will also build an awareness of how to use these elements within common game scripting languages and environments.

Potential projects:
Build a simple game from scratch using an existing game engine such as Unity with C#.
Credit Points: 20

In order to design and create games we need to be able to understand game systems and how they generate player experience. In this unit You'll break down existing games to identify and describe core elements and interactions of games. You will also engage with mathematical principles to inform and justify game design choices. This will involve both manipulating existing games and prototyping original game concepts and systems to generate player experiences.

Potential projects:
Through a process of iteration and testing, develop an initial modification of an existing game. You will then research and develop this concept into a suitably unique and standalone gameplay experience.
Credit points: 10
This unit will introduce you to the mindset and skillset of the creative entrepreneur, and transform your approach to problem-solving. You will analyse historical and contemporary models of leadership and best practice in entrepreneurship, and use tools for project design that include ideation, problem framing, and pitching. The skills in this unit will assist you in developing your creative thinking, exploration, and experimentation methods, allowing you to experiment with project design and content for creative media.
Games development uses assets from a range of creative sources including 3D models for environments and objects and 2D assets for menus and backgrounds. In this unit You'll gain an understanding of the production and implementation of these types of assets.

You'll gain practical experience with 3D modelling, lighting, shading, animation and rendering to gain a foundational understanding of a range computer graphics concepts. You will also reflect on the theoretical principles behind the development of computer graphics through critical analysis.
Credit Points: 20

In order to create games, you must be able to manage the complexity of the game development process. In this unit You'll build familiarity with toolsets and existing industry practices to formulate and execute clear plans for delivering games assets and features on time and of a high quality.

Work in a team to pitch, design, plan and deliver a game in response to a brief, where You'll extend your existing skill sets in design and scripting to craft a broader range of gameplay systems and features. This will involve learning and applying teamwork and organisational skills with your your classmates, as well as feedback, testing and iteration processes for the game itself.

Potential projects:
Work as part of a team to pitch, design, plan and deliver a game in response to a brief.
CRICOS Course Codes
102830B (2 TRIMESTERS) 094745C (3 TRIMESTERS)
Australian Qualifications Framework
AQF LEVEL: 5 FULLY ACCREDITED BY TEQSA
We consult closely with industry professionals so you can expect a course that’s highly relevant and equips you with sought-after skills.
Gamer

Career Outcomes

What jobs will this course lead me into?

  • Entry-level Game Designer
  • Entry-level Game Level Designer
  • Entry-level Community Manager
  • Entry-level Games Writer
  • Quality Assurance Officer
  • Production Assistant
  • App Developer

Student Spotlight

Student story. Text reads Student edition
JACQUIE HOLDAWAY
From gameplayer to graduate
Read more
PAM WEBB-ARMSTRONG
PAM WEBB-ARMSTRONG
Student game developer excels with hands on approach to learning at SAE
Read more

Course FAQs

All SAE courses have a focus on practical, hands-on delivery. The amount of practical time you experience during your studies does vary, depending on your course. You will also have opportunities to access campus resources and facilities outside of class time, during campus opening hours.

Read more about SAE enrolment for domestic students here.

Read more about SAE enrolment for international students here.

You can apply for SAE courses quickly and easily online. Go to our Apply now page for further information.

FEE‑HELP* is an Australian Government loan scheme that assists eligible fee paying students pay all or part of their tuition fees. It cannot be used for additional study costs such as accommodation or text books. The total amount of FEE‑HELP a person can use is known as the ‘FEE‑HELP limit’.

Once a person begins using FEE‑HELP, the amount of FEE‑HELP they have left to use is known as their ‘FEE‑HELP balance’.

* Terms and conditions apply. For the latest updates regarding FEE-HELP please refer to sae.edu.au/fees

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CREDIT AND RECOGNITION OF PRIOR LEARNING

SAE may recognise your prior learning and may grant credit towards satisfying the requirements for a VET or a higher-level program. This is applied where previous learning is considered equivalent to the content and learning outcomes prescribed for units within the program.
For full details, please refer to SAE's policy on recognition of prior learning and credit transfers.
Close up of Game controller

YOUR DREAM CAREER BEGINS NOW

With our industry connections, specialised teachers, and personalised education in world-class facilities, you can unleash your creative future with confidence.
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SAE boasts world-class facilities and collaborative spaces geared towards the creative media industries, as well as flexible remote learning options.

Why not check SAE out for yourself and book a campus tour? When you book a campus tour, you are given an opportunity to speak to an SAE Course Advisor, who can address your needs and help answer your questions.
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