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Diploma of Augmented and Virtual Reality

GET AHEAD OF THE GAME IN AR AND VR
Available at
Online
Fees
FEE Help available
Diploma of Augmented and Virtual Reality
Domestic Fees
Entire Course Fee
$23,708 AUD
FEE-HELP Available
Diploma of Augmented and Virtual Reality
International Fees
Entire Course Fee
$28,040 AUD
Duration(s)
2 Trimesters Full Time (Fast Track)

Complete your course faster by studying the 7 units over approximately 7 months (2 trimesters).

Diploma of Augmented and Virtual Reality
Course Durations
2 Trimesters Full Time (Fast Track)

Complete your course faster by studying the 7 units over approximately 7 months (2 trimesters).

3 Trimesters Full Time

Whilst still classified as a full time study load, you will complete the 7 units over one year. (3 trimesters)

Part-time

If you want to take a little longer, that’s ok too. We’ll help you work out the best study load to suit your needs.

Note: Part-time is not available for international students.


We understand that things can change, so you'll have the flexibility to change your study load throughout your course if you need to.
Start Date(s)
2022 - Adelaide - Trimester - 1.2
Diploma of Augmented and Virtual Reality
Start Dates
Online
  • February 2022

  • May 2022

  • September 2022

Entry Requirements
Diploma of Augmented and Virtual Reality
Domestic Entry Requirements
Domestic students must meet one of the following criteria:
Completion of an Australian Senior Secondary Certificate of Education (your Year 12 certificate) or equivalent; OR
Completion of a Certificate IV qualification or higher (for example a TAFE Certificate IV); OR

Experience-Based Entry – for applicants who do not meet the requirements of entry criteria 1 or 2 above.
More info
Diploma of Augmented and Virtual Reality
International Entry Requirements
International Entry Requirements
Minimum age requirements
International students seeking admission to SAE must be at least 18 years of age prior to the commencement of their study.
Academic requirements
Successful completion of secondary school studies (assessed as an equivalent of Australian Year 12 secondary studies). Minimum overall pass is required.
English language requirements
International English Language Testing System (IELTS): An overall score of 5.5 or higher with no individual band lower than 5.0 (only the Academic Test is accepted), OR
Test of English as a Foreign Language (TOEFL): 63 overall (internet-based test); OR
Pearson Test of English (PTE): Academic score of 36 or higher, OR
Completion of Year 12 English in an Australian secondary school or college or equivalent with a minimum result of “Satisfactory” or equivalent.
More info
Successful completion of an Academic English program with an SAE-approved Australian-based English partner. Please refer to our SAE International Study Pathways for more information.
More info

YOUR CAREER IN ARVR BEGINS NOW

Student with ARVR Headset
Practical, immersive training All work is project-based, with no exams.
Flexible course options Upon completion, you will be eligible for up to 80 credit points towards the Bachelor of Games Development (Game Design).
Fundamentals of VR and AR Develop skills in augmented reality, virtual reality, mixed reality, haptic technologies, human-computer interaction, and prototyping.
Become job-ready To complement your technical skills, you will develop communication, introductory project management, teamwork, and collaboration skills.

Tools & Software

Augmented and Virtual Reality Skills

Augmented reality Virtual reality Mixed reality Haptic technologies Human-computer interaction Prototyping

Course Structure

The Diploma of Augmented and Virtual Reality is stage 1 of the 3 stages of a Bachelor.
This course consists of 7 units
Credit Points: 10

This unit develops your scholarly skills and processes through an exploration of virtual, augmented and mediated reality theories and practice. Beyond technical and craft skills, expert practitioners also have an understanding of the historical and cultural context of their medium. Through developing your ability to research, analyse, argue, present, write, and cite relevant theory, you will become a more literate and capable creative. This knowledge and these skills can be applied in industry and research settings, to benefit your projects and company.
Credit Points: 10

In order to design effective virtual reality experiences, you must understand the unique aspects of virtual reality. In this unit, you will identify and describe the core elements of virtual reality experience design. You will create prototypes that demonstrate these principles and observe and reflect on the results. You will work together in teams to produce prototypes and will be expected to document and reflect on the experience.
Credit Points: 10

High performance mobile computing technology, mobile sensor technologies, and modern real time rendering engines are facilitating a new wave of augmented reality applications in the market. This unit aims to provide you with the knowledge and experience to utilise these tools to understand augmented reality solutions designed for a wide variety of markets. Using a range of frameworks and prototype applications you'll apply augmented reality concepts and technologies to a range of needs. You will have an ability to understand and design for user embodiment of virtual and physical worlds.
Credit Points: 10

Augmented, mixed and virtual reality applications present an opportunity for physical and virtual interaction. Mixed reality hardware provides a means of connection between the virtual and augmented reality additions or replacements of the physical. This unit aims to give students experience in a range of physical and virtual hardware interfaces that facilitate immersion and quality of experience.
Credit Points: 10

This unit aims to develop your understanding of the creative media industries by studying the evolution of the industries over time. Change, evolution and disruption within creative media industries occur regularly and change the way the industries operate by displacing an existing market, industry, technology, person or process and creating something new which is more valuable. Change, evolution and disruption are inevitable and both creative and destructive processes.

In order to develop a career within the creative media industries, you will need to prepare for this disruption and evolve your employability skills over time. The key to maintaining this career is developing hard and soft skills, refining current skills sets and anticipating future changes in required skill sets. You will need to understand how the audience informs and influences the production and distribution of creative media products and how this in turn affects the skills required to succeed within the creative media industries.

You will study these topics alongside your colleagues in other disciplines, to develop an understanding of the intersections between various creative media industries.
Credit Points: 10

Managing Software Projects covers the key skills and knowledge required to work within software development projects as a paraprofessional. The unit simulates a real world creative media project in which you'll work under the supervision of more senior technical and executive staff, with a simulated client relationship.
Credit Points: 20

Computer Mediated Reality Major Project brings together all the skills, knowledge and behaviours you will have acquired into the creation of a project, which combines multiple technologies and techniques. You will work in a simulated work environment under guidance from your tutor through the ideation, planning, development, refinement, and handover of a project of their own design.
CRICOS Course Codes
102828G (2 TRIMESTERS) 099435K (3 TRIMESTERS)
Australian Qualifications Framework
FULLY ACCREDITED WITH TEQSA FULLY ACCREDITED WITH TEQSA
We consult closely with industry professionals so you can expect a course that’s highly relevant and equips you with sought-after skills.
Student with ARVR headset

Career Outcomes

What jobs will this course lead me into?

  • Entry-level Augmented Reality
  • Application Designer
  • Entry-level Augmented Reality Application Developer
  • Entry-level Virtual Reality Application Designer
  • Entry-level Virtual Reality Application Developer Interaction Designer
  • Production Assistant
  • App Developer

Student Spotlight

JACQUIE HOLDAWAY
JACQUIE HOLDAWAY
From gameplayer to graduate
Read more
PAM WEBB-ARMSTRONG
PAM WEBB-ARMSTRONG
Student game developer excels with hands on approach to learning at SAE
Read more

Course FAQs

SAE has three intakes per year: February, June and September. Short courses and certificates courses may have different intake timings. View our academic calendar for trimester start dates or contact your campus for further information.

Read more about SAE enrolment for domestic students here.

Read more about SAE enrolment for international students here.

You can apply for SAE courses quickly and easily online. Go to our Apply now page for further information.

All SAE HE and VET courses are government accredited. This means that the qualifications you receive upon graduation are recognised all around Australia and internationally.

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