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Diploma of Augmented and Virtual Reality

Overview

Get ahead of the game in AR and VR

If you want to be part of the exciting and expanding industry of VR and AR, we want to help you gain the core technical and design skills to work with these technologies.

In a matter of months, you’ll learn the key fundamentals of VR and AR. Learning in a world-class environment, you’ll be creating on the latest software, with face-to-face guidance from expert lecturers who will give you a deep knowledge in augmented reality, virtual reality, mixed reality, haptic technologies, human-computer interaction and prototyping.

You will learn the technical workflows associated with common augmented and virtual reality platforms. These can include scripting and asset pipeline, apply design as well as project management processes whilst engaging in the development of scholarly skills.

Upon completion you will be eligible for up to 80 credit points towards the Bachelor of Games Development (Game Design).


Find our more about studying Augmented  and Virtual Reality at SAE

 

ENQUIRE NOW

 


 GRADUATE ROLES MAY INCLUDE

 

  • Augmented Reality Application Designer
  • Augmented Reality Application Developer
  • Virtual Reality Application Designer
  • Virtual Reality Application Developer
  • Interaction Designer
  • App Developer

 

 

 

Industry in Focus
The Australian video game development industry has huge potential as a weightless and 'clean' export industry, an independent survey of local game developers has shown. Australia's game development industry earned $114.9 million in the 2015-16 financial year, with 81 per cent of revenue derived from overseas markets. "The game development industry requires staff who are intensely creative, but who also have a highly technical skill set " *

IGDA - Interactive Games & Entertainment Association


 Industry Associations & Partners

GDAA logoLets Play Games

 

 

 

 

  • Brisbane
  • Byron Bay
  • Sydney
  • Melbourne
  • Perth

Course

Your learning experience

From day one you'll start creating on the latest software and equipment, under the guidance of expert lectures. 

  • Study in a collaborative, studio-based environment
  • Use industry-standard middleware and development packages such as Unreal Engine and Unity
  • Learn as part of a small class
  • Learn from lecturers with extensive game experience and industry connections
  • Apply industry-standard project management methodologies throughout your studies.

DIPLOMA OF AUGMENTED AND VIRTUAL REALITY

The Diploma of Augmented and Virtual Reality has a strong practical focus, underpinned by key theoretical components. The course content is informed by our strong links to industry and our 40-year history in designing and teaching creative media courses.

Key areas of content covered within the program include: 

  • Augmented reality (AR) technology use
  • Virtual reality (VR) technology use
  • Mixed reality (MR) technology use
  • Haptic technologies
  • Human-computer interaction (HCI)
  • Rapid prototyping
  • Scripting
  • Creative problem solving
  • Critical reflection.

Stages of Game Development HE Diploma

To complement your technical skills, you will graduate with skills across:

  • Employability skills specific to creative media
  • Communication, including how to communicate specialist technical and creative ideas and perspectives in the graphic design discipline to others
  • Introductory project management and different project management methodologies
  • Teamwork and collaboration in the context of creative media
  • Scholarly techniques for higher education.

Upon completion you will be eligible for up to 80 credit points towards either the Bachelor of Games Development (Game Design).


YOUR CAREER BEGINS TODAY
FREE CALL IN AUSTRALIA

1800 SAE EDU

 


YOU WILL LEARN

Graduates of the Diploma of Augmented Reality and Virtual Reality will:

  • have specialised knowledge within augmented and virtual reality technologies
  • have knowledge of collaborative workflows and strategies within the augmented and virtual reality discipline groups
  • identify, analyse, synthesise and act on information from a range of augmented and virtual reality sources
  • analyse, plan, design and evaluate appropriate and innovative options to solve problems and/or meet management requirements in the augmented and virtual reality disciplines
  • formally and informally communicate specialist technical and creative ideas and perspectives in the computer mediated reality discipline to others
  • apply knowledge and skills with depth in an area of augmented and virtual reality, in both familiar and unfamiliar contexts
  • transfer and apply theoretical concepts and/or technical and/or creative skills in a range of augmented and virtual reality situations
  • perform complex technical operations with initiative, judgement and autonomy, taking into account personal and group responsibilities in relation to broad discipline-specific parameters for quantity and quality.

SAE Institute Australia Fees and Financing

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Careers

Graduate outcomes

  • Entry-level Augmented Reality Application Designer
  • Entry-level Augmented Reality Application Developer
  • Entry-level Virtual Reality Application Designer
  • Entry-level Virtual Reality Application Developer
  • Interaction Designer
  • Production Assistant
  • App Developer

Modules

Diploma of Augmented and Virtual Reality (Augmented and Virtual Reality)
VIEW MODULE DESCRIPTIONS
Trimester 1
Scholarly Perspectives AR VRVirtual Reality TechnologiesAugmented Reality TechnologiesManaging Software Projects
Employability Skills in the Creative Industries   
Trimester 2
Contemporary Industrial PracticesMixed Reality HardwareComputer Mediated Reality Major Project
Employability Skills in the Creative Industries   
  • Multi Discipline Unit
  • Discipline Specialisation Unit

NOTE: CIM105 Employability skills in the Creative Industries will run across all trimesters within each delivery mode.

Trimester 1
Scholarly Perspectives AR VR
Virtual Reality Technologies
Augmented Reality Technologies
Managing Software Projects
Employability Skills in the Creative Industries
Trimester 2
Contemporary Industrial Practices
Mixed Reality Hardware
Computer Mediated Reality Major Project
Employability Skills in the Creative Industries
  • Multi Discipline Unit
  • Discipline Specialisation Unit

NOTE: CIM105 Employability skills in the Creative Industries will run across all trimesters within each delivery mode.

Key Info

  • DURATION(S):

    2 Trimesters

  • INTAKES:

    Feb 2019

    May 2019

    Sep 2019

  • NEXT INTAKE:

    Enrol By: 04 Feb 2019

    Start Date: 04 Feb 2019

    End Date: N/A

  • COURSE TYPE:

    Diploma

Entry requirements

Applicants for Diploma courses must satisfy one of the following minimum entry criteria:

  • Completion of an Australian Senior Secondary Certificate of Education (SSCE) or equivalent, OR
  • Completion of a certificate IV level qualification issued under the Australian Qualifications Framework (AQF), OR
  • Experience Based Entry for applicants who do not meet the requirements above. 'Enquire Now' or call 1800 723 338 directly for more information.

Under section 6.8 of the Student Progression, Exclusion and Graduation Policy, SAE reserves the right to apply conditional enrollments to students who apply to SAE via alternative entry. The Academic Coordinator will determine an appropriate set of support mechanisms for each student, based on individual experience and merit.

Applicants for the Diploma of Music Production - see below.


Diploma of Music Production

In addition to the above requirements, students wishing to enrol in the Music Production Diploma will also be invited to participate in an interview and audition process. This process will help to establish underlying music skills and knowledge as well as program suitability. Remote interviews can be arranged for international students. Students can submit a portfolio of work as an alternative to the audition.

Portfolios may include;

  • Links to your music or musical performances Youtube, Soundcloud etc.
  • Links to online portfolio pages
  • Statement providing an overview of existing skills and knowledge in music production, including examples from senior secondary music classes, AMEB & CPM certification, appointment in school orchestra’s or bands etc.

Fees and Payments

Fees: view our current Fee Schedule for information on SAE course fees.

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