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Animation Industry Infopack
- Get into the detail of working in the Animation industry with the Infopack.
- For an overview of SAE courses and degrees, entry requirements and study periods, check out the Course Guide.
- Find out all the info you need about course and unit prices with the Fee Schedule.
Got questions? You can call our team at 1800 723 338.
1-Day Workshop
Create for a Day
Don’t miss out on your chance to experience life as an SAE student and discover what it means to be a creative professional, in state-of-the-art facilities with industry experts by your side.
During the workshop, attendees will learn valuable practical and collaborative skills to build a creative piece of work! They will also receive a certificate of participation to acknowledge the creative project they have undertaken.
SAE Student work3>
Animedley is an animated short created by collaborating SAE audio and animation students, who worked in person and remotely.
From Olivia Pease –
“I curated the project by generating my own ‘project briefs,’ one for Animation [students], and one for Audio [students], each with their own specs/requirements specific to the disciplines plus an overall ‘theme’ for both disciplines to follow.”
“The project kicks off with audio as they generate tracks towards the project’s decided theme. After they have completed their work, the audio gets given to the animation students so they can animate. I generally edit it all together and help manage communication between the two disciplines through Slack.”
Kukunochi is a sophisticated and cross collaborative short film involving students from Animation, Film, Design and Audio courses at SAE.
The Kukunochi film is the final capstone project for many of the students completing bachelor degrees at SAE Perth.
Synopsis: The story presents an arrogant girl, Katsumi, who learns a thing or two from Yamato, who embodies kindness and humility. Their unbalanced relationship is encapsulated through their sparring as they practice Kendo. Katsumi’s arrogance beats down on Yamato again and again. However, even when beaten repeatedly, Yamato’s determination never fazes.
They emotionally evolve after having experienced a confrontation with an angered spirit called the Kukunochi, where Katsumi learns the true meaning of humility.
Directed By
MIA DATOR
NAOMI HERMANS
Character Animator | MIA DATOR
Lead Character Artist | NAOMI HERMANS
Character Artist | QUAN TRAN
Rigging | JAMES GOODCHILD
Lead Environment Artist | ALEX IRELAND
Environment Artist | JAKE MENDOZA
Rigging Artist | JASBIR SINGH
Concept Artist | ABBEY JANSSEN
Storyboard Artist | NANDA W.
Cinematographer | DANIEL VILLA
Editor & Colourist | DYLAN MARINKO
Writer | MICHAEL GOULD-BROWN
Music Producer | CONOR ATKINSON
Audio Management | MONICA PETRA CHRISTINA
Mix Engineer | CHARLES WARNER
Voice Actor | AUDREY DANIELLA
Lead Branding and Marketing | SAMUEL BOURKE
Marketing | QALIESHA TRIVINO
Special thanks to our mentors
- TIM KITEVSKI
- DAVEY GOH
- STEVE TEUNE
- KALEB TRELOAR
SAE Animation student, Mia Dator, chose dialogue from Netflix’s The Umbrella Academy for Animation Studio 4 unit of the Bachelor of Animation degree.
Mia’s chosen specialisation is 3D Animation and in this project she focused on character development.
She spoke about her project..
“I focused on improving my skills in ‘subtle’ animation where facial expressions are what carry the scene rather than an action-heavy sequence. I sourced a live-action dramatic scene from the Netflix show called The Umbrella Academy – an episode that was emotionally charged where the characters were static and just talking to each other.”
Commander Sam is an award-winning film created by SAE students from SAE Melbourne.
The story is about Sam and Neil, who are astronauts, and their world is surrounded by space-inspired creations. Sam spends her night in a spaceship forged from her father’s work van who works night construction, but after a dangerously close encounter, their relationship is challenged.
Phoenix Batchelor worked on a project of compositing for the Diploma of 3D Animation course.
He reflects on the project: “My goal for the shot was to try and build a world using Nuke. I thought it would be interesting to go for a sort of post-apocalyptic/dystopian future scene in which the biker is riding away from a grand tower in ruins, and as he rides, he passes through a graveyard of all the people who came before him.”