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SAE Course Guide
- For an overview of SAE courses, campuses, entry requirements and study periods, check out our Course Guide.
- Get into the detail of working in the industry with our Industry Infopack.
- Find out all the info you need about our course and unit prices in our Fee Schedule.
Have questions for us? Give our team a call on 1800 723 338.
Early Entry Program
Are you in your final year of school? Lock in your future studies with Early Entry and enjoy what’s left of high school knowing you’ve got next year sorted, all before your final exams.
By securing a spot, you’re starting Year 12 with less pressure and less stress, giving you the space and energy to focus on what really matters – your passion projects and creative portfolio.
Applications are open – click below to learn more!
SAE STUDENT WORK
Camp VR is a virtual reality experience where you play as a scout who must overcome challenges and trials in order to collect badges and earn high scores.
The player starts the game at the campsite where they can explore and relax by the fire.
From here, the player can participate in three mini-games; archery, woodchopping and rock climbing.
Play now on itch.io: https://propellorhat.itch.io/camp-vr
Kukunochi is a sophisticated and cross collaborative short film involving students from Animation, Film, Design and Audio courses at SAE.
The Kukunochi film is the final capstone project for many of the students completing bachelor degrees at SAE Perth.
Synopsis: The story presents an arrogant girl, Katsumi, who learns a thing or two from Yamato, who embodies kindness and humility. Their unbalanced relationship is encapsulated through their sparring as they practice Kendo. Katsumi’s arrogance beats down on Yamato again and again. However, even when beaten repeatedly, Yamato’s determination never fazes.
They emotionally evolve after having experienced a confrontation with an angered spirit called the Kukunochi, where Katsumi learns the true meaning of humility.
Directed By
MIA DATOR
NAOMI HERMANS
Character Animator | MIA DATOR
Lead Character Artist | NAOMI HERMANS
Character Artist | QUAN TRAN
Rigging | JAMES GOODCHILD
Lead Environment Artist | ALEX IRELAND
Environment Artist | JAKE MENDOZA
Rigging Artist | JASBIR SINGH
Concept Artist | ABBEY JANSSEN
Storyboard Artist | NANDA W.
Cinematographer | DANIEL VILLA
Editor & Colourist | DYLAN MARINKO
Writer | MICHAEL GOULD-BROWN
Music Producer | CONOR ATKINSON
Audio Management | MONICA PETRA CHRISTINA
Mix Engineer | CHARLES WARNER
Voice Actor | AUDREY DANIELLA
Lead Branding and Marketing | SAMUEL BOURKE
Marketing | QALIESHA TRIVINO
Special thanks to our mentors
- TIM KITEVSKI
- DAVEY GOH
- STEVE TEUNE
- KALEB TRELOAR
Animedley is an animated short created by collaborating SAE audio and animation students, who worked in person and remotely.
From Olivia Pease –
“I curated the project by generating my own ‘project briefs,’ one for Animation [students], and one for Audio [students], each with their own specs/requirements specific to the disciplines plus an overall ‘theme’ for both disciplines to follow.”
“The project kicks off with audio as they generate tracks towards the project’s decided theme. After they have completed their work, the audio gets given to the animation students so they can animate. I generally edit it all together and help manage communication between the two disciplines through Slack.”
Tom Moy, Luke Rugendyke, and Nathanael Carr are Bachelor of Film students that created the documentary, Art of Jiu-Jitsu.
The team completed the project for the Film Studio 2 unit and the intention of the film was to gain a deeper understanding of what Jiu-Jitsu is and its origins.
Synopsis: Jiu-Jitsu is a grappling style of fighting, originating from Japan and furthermore having been adapted in Brazil into its own form of Jiu-Jitsu. It is the youngest form of fighting style among all the martial arts. The ‘Art of Jiu-Jitsu’ explores to deeper understanding of what Jiu-Jitsu is about and where it came from.
Fizik is a first-person parkour game that can be either relaxing or challenging depending on the simulation you decide to play. Master the timing of your jumps, wall runs and grapples to beat your personal best runs.
3 types of game design levels
- Green levels are low-pressure: you can explore the space and take your time to master the parkour skills.
- Red levels are intense: they require precision movement and quick reflexes to manoeuvre through.
- Bonus challenge levels are unlocked by collecting secret orbs!
Key Features:
- Wall-run like a badass
- Chain Grapples together to glide through the levels
- Slide down rediculous slopes to build momentum
- Graciously bounce between bounce pads
- 70+ Exciting Levels with secret collectables!
- 10 secret levels!
Check it out at https://store.steampowered.com/app/1478480/Fizik