SAE Melbourne games development / design students created, Fetch Quest, in the studio unit of the Bachelor of Games Development.
The game called Fetch Quest revolves around a dog and a ball.
Synopsis:
It’s a doggy play date!
Your owner has taken you out for some exercise- playing fetch, to be precise! As the day goes by, you’ll explore the forested landscape of this planet, retrieving the ball your owner throws for you.
The ball sometimes gets itself stuck in strange places, but that’s alright! You’ve got a couple of ‘slimy’ tricks up your paw to ensure that you’ll always get the ball back to your owner!
Credits:
Oliver Vincent | Coding, Level Design
Cian Ellerby | Level Design, Sprite and Environment Art, Animations
Chris R. | Music and Sound Design, Sprite and Environment Art