Violet Hubris is a cosmic action-horror game exploring humanity’s thirst for knowledge, power, and belonging in a harsh universe. Created by SAE Melbourne students – this project features work from cross-disciplines, meaning students in different courses collaborated to bring the project to life.
We love the motion, fantasy, colour and drama of this one. Games, Animation, Audio and Design students collaborated on this project.
Credits:
Nora Lück-Jennings – Game Design
Jackson Symss – Game Design
Josh Ayala – Game Design
Wilma Signal – Game Design
Cameron Griffith – Animation
Siyao Song – Animation
Elyssa La – Animation
Russell Toffoli – Audio
Mohit Rao – Audio
Josie Sippel – Voice Acting
George Takis – Graphic Design
Angus Martin – Graphic Design