The AfterMath is a collaborative SAE student project created using multiple platforms including Unreal Engine, AutoDesk Maya, Houdini, Substance & Quixel.
The AfterMath Back Story
The AfterMath is a 3D-animated cinematic depicting a story of a realism medieval/fantasy style siege taking place in a medieval fantasy world, genre centred around fantasy/dark fantasy and contains action and emotional story-telling, through environment and character story-telling queues. The main driving purpose is to deliver an Anti-War message along with a sense of self-realisation, to illustrate these points effectively.
The main theme/tone will be Sorrow.
Our story begins with a blue legion of knights who siege a red sided legion of knights main fortification, our cinematic retraces the steps of our main character who explores the events of the knight prior. Conflict, Destruction, Change, and Transformation are primary themes of The Aftermath and these themes don’t disappoint, the cinematic houses many symbolic and impactful elements relevant to current day conflict.
Eventfully, as our main character becomes more aware of his surroundings and the actions made by his army, the truth unravels and we find our main hero questioning his morals and the viewer questioning their own ideologies.
Callum Sinnott | Production Lead
Ryan Hudson | Art Director & Character Technical Supervisor
Sam Harper | Visual Effects
Zack MacDonald | Animation
Concept art – Alex Chen, Nicolas Chacin & Ryan Hudson
Cinematography & Director of Photography – Erik G. Bibaeff
Storyboard – Tamika Buchanan & Erik G. Bibaeff
Texture Artists – Callum Sinnott, Ryan Hudson, Trenn Timms
Environmental Art – Callum Sinnott
Character Artist – Ryan Hudson
Animator – Zack MacDonald & Nicola Farquhar-Smith
Layout – Ryan Hudson & Trenn Timms
Colour gradiing – Ryan Hudson
Compositing & Sound Design – Sam Harper
Music created & composed by – Charles Inopiquez