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Diploma of Game Development

Overview

Start your career ahead of the game

If you want to be part of the exciting and expanding industry of gaming, we want to help you gain the skills to stand apart from them all.

In a matter of months, you’ll learn the key fundamentals in game development. Learning in a world-class environment, you’ll be creating on the latest software, with face-to-face guidance from expert lecturers who will give you a deep knowledge in game development, mechanics and dynamics and game design.

To compliment your technical skills, you will graduate with employability skills, introductory project management skills and scholarly techniques for higher education.

Upon completion you will be eligible for up to 80 credit points towards either the Bachelor of Games Development (Game Design) or Bachelor of Games Development (Game Programming).


Find our more about studying Game Development at SAE

Enquire Now

 


 Graduate roles may include

 

  • Entry level Game Designer
  • Quality Assurance Officer
  • Entry level Game Level Designer
  • Production Assistant
  • Entry level Community Manager
  • App Developer
  • Entry level Games Writer
 

 

Game Industry Australia

Industry in Focus
The Australian video game development industry has huge potential as a weightless and 'clean' export industry, an independent survey of local game developers has shown. Australia's game development industry earned $114.9 million in the 2015-16 financial year, with 81 per cent of revenue derived from overseas markets. "The game development industry requires staff who are intensely creative, but who also have a highly technical skill set " *

IGDA - Interactive Games & Entertainment Association


 Industry Associations & Partners

GDAA logoLets Play GamesSiggraph

Tsumea logo


  • Brisbane
  • Byron Bay
  • Sydney
  • Melbourne
  • Perth

Course

Your learning experience

From day one you'll start creating on the latest software and equipment, under the guidance of expert lectures. 

  • Study in a collaborative, studio-based environment.
  • Use industry-standard middleware and development packages such as Unreal Engine and Unity.
  • Learn as part of a small class.
  • Learn from lecturers with extensive game experience and industry connections.
  • Apply industry-standard project management methodologies throughout your studies.

Diploma of Game Development

The Diploma of Game Development has a strong practical focus, underpinned by key theoretical components. The course content is informed by our strong links to industry and our 40-year history in designing and teaching creative media courses.

To complement your technical skills, you will graduate with skills across:

  • Employability skills specific to creative media.  
  • Communication, including how to communicate specialist technical and creative ideas and perspectives in the graphic design discipline to others.
  • Introductory project management and different project management methodologies
  • Teamwork and collaboration in the context of creative media.
  • Scholarly techniques for higher education.

 

Stages of Game Development HE Diploma

Upon completion you will be eligible for up to 80 credit points towards either the Bachelor of Games Development (Game Design) or Bachelor of Games Development (Game Programming).


YOUR CAREER BEGINS TODAY
FREE CALL IN AUSTRALIA

1800 SAE EDU

 


You will learn

During your course you will gain an introduction to:

  • Basic game functionality including using data manipulation, formulas, object creation, defining of behaviour and working with event systems.  
  • Different forms of communication such as iconography, visual and aural cues, graphical user interfaces (GUIs) and layouts.
  • Industry standard methods for the construction of functional game levels and modification of game assets.
  • Principles of spatial layout for achieving game design goals via impacting player behaviour.
  • Instructional design and user experience design to achieve game design goals.
  • Programmatic solutions to pre-defined game behaviours and interactions in an appropriate middleware package.
  • Tools and techniques used in construction and implementation of common game assets and features.
  • How to write a Technical Design Document (TDD).
  • The impact of altering and manipulating existing games and systems to generate alternate player experiences.
  • Game deconstruction.
  • The differences and commonalities between digital and analogue games.

SAE Institute Australia Fees and Financing

 

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Careers

Graduate outcomes

  • Entry-level Game Designer
  • Entry-level Game Level Designer
  • Entry-level Community Manager
  • Entry-level Games Writer
  • Quality Assurance Officer
  • Production Assistant
  • App Developer

Modules

Diploma of Game Development (GA5GD)
VIEW MODULE DESCRIPTIONS
Trimester 1
Thinking about GamesGame ScriptingGame Mechanics and Dynamics
Employability Skills in the Creative Industries   
Trimester 2
Contemporary Industrial PracticesCommunicating to PlayersGame Project
Employability Skills in the Creative Industries   
  • Discipline Specialisation Unit
  • Multi Discipline Unit
Trimester 1
Thinking about Games
Game Scripting
Game Mechanics and Dynamics
Employability Skills in the Creative Industries
Trimester 2
Contemporary Industrial Practices
Communicating to Players
Game Project
Employability Skills in the Creative Industries
  • Discipline Specialisation Unit
  • Multi Discipline Unit

Key Info

  • DURATION(S):

    2 Trimesters

  • INTAKES:

    Feb 2018

    May 2018

    Sep 2018

  • NEXT INTAKE:

    Enrol By: 05 Feb 2018

    Start Date: 05 Feb 2018

    End Date: N/A

  • COURSE TYPE:

    Diploma

Entry requirements

Applicants for Diploma courses must satisfy one of the following minimum entry criteria:

  • Provide a copy of an Australian Senior Secondary Certificate of Education (SSCE) that has been awarded by an agency or authority of a State of Territory for the student's completion of year 12;  OR
  • alternative entry for applicants who do not meet the requirements above.

Under section 6.8 of the Student Progression, Exclusion and Graduation Policy, SAE reserves the right to apply conditional enrollments to students who apply to SAE via alternative entry. The Academic Coordinator will determine an appropriate set of support mechanisms for each student, based on individual experience and merit.

Applicants for the Diploma of Music Production - see below.

Alternative Entry

SAE recognise that preparation for study is not restricted to formal educational attainment and that valuable cognitive and skills development can be gained through experience. SAE will review applications on a case by case basis if you:

  • are at least 18 years of age;
  • do not have formal qualifications for entry;
  • seek admission to courses on the basis of your aptitude for higher learning and skills development through professional, work, life experience and non- accredited study

To apply via alternative entry, students are required to undertake an interview with an assigned representative of SAE and provide supporting evidence that may include:

  • records of any formal qualifications attained;
  • evidence of any informal studies undertaken;
  • references relating to work history relevant to the chosen field of study (if applicable);
  • resume or curriculum vitae; AND
  • a portfolio of relevant materials that demonstrates creative aptitude, knowledge, technical skills and abilities

In addition, candidates may also be asked to undertake an exam or written assignment to satisfactorily demonstrate capacity to meet the program requirements.

In all cases alternative entry into any HE diploma program will only be granted to students with at least a Year 10 level of schooling.


Diploma of Music Production

In addition to the above requirements, students wishing to enrol in the Music Production Diploma will also be invited to participate in an interview and audition process. This process will help to establish underlying music skills and knowledge as well as program suitability. Remote interviews can be arranged for international students. Students can submit a portfolio of work as an alternative to the audition.

Portfolios may include;

  • Links to your music or musical performances Youtube, Soundcloud etc.
  • Links to online portfolio pages
  • Statement providing an overview of existing skills and knowledge in music production, including examples from senior secondary music classes, AMEB & CPM certification, appointment in school orchestra’s or bands etc.

Fees and Payments

Fees: view our current Fee Schedule for information on SAE course fees.

Payment options: Fee-Help, or upfront trimester instalments.

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