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Graduate Certificate in Emerging Technologies


Create Technology for our emerging future

The Graduate Certificate in Emerging Technologies is a graduate-level, skills-focused program designed to enhance professional skills and experience in emerging technologies. The program seeks to develop students’ skills and knowledge in Virtual and augmented reality, artificial intelligence for games, scripting and game development, 3D printing and prototyping, and microcontroller programming and development. Designed for graduates with a bachelor degree or experienced professional practitioners, this course will develop students’ knowledge and understanding of emerging technologies whilst expanding their cognitive skills to generate and evaluate complex technologies.

*SAE has a range of approaches to learning and teaching that can be activated to provide flexibility in the face of changing circumstances as required, to support student progression regardless of external factors.

Find out more about Postgraduate study at SAE

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This program will require access to the following specialised hardware and software resources for project completion. SAE campuses can provide access to all hardware and software except for the 3D Printing and Prototyping Hardware.

Augmented Reality Hardware:

  • Windows or Mac computer;
  • And a modern Android smartphone.

3D Printing & Prototyping Hardware

  • A modern 3D Printer
  • Arduino
  • Wimo's D1 mini

Virtual Reality Hardware: (either Option 1 or 2)

1. Tethered VR

  • Windows PC at VR Specification
  • And Oculus Rift or HTC Vive or Windows Mixed Reality Headset

2. Standalone VR

  • Windows or Mac computer
  • And Oculus Quest or Oculus Go


  • Unity
  • Visual Studio
  • Tinkercard
  • Maya or 3D Studio Max or Blender
  • Online (Aus)



SAE has implemented a remote flexible learning option for current and future students. The range of tools developed by SAE will not only allow students to collaborate online but also gain experience in remote working practices widely used within the creative industries. From day one you'll start creating on the latest software and equipment, under the guidance of expert lectures.

  • Study in a collaborative, studio-based environment
  • Use industry-standard middleware and development packages such as Unreal Engine and Unity
  • Learn as part of a small class
  • Learn from lecturers with extensive game experience and industry connections
  • Apply industry-standard project management methodologies throughout your studies.


This program is designed to provide students with the technical skills and knowledge in emerging technologies including ARVR, Scripting and microcontroller programming, and development.

Key modules covered within the program include:

  • Scripting for game development (Scripting for Game Development A&B)
  • Virtual Reality (Virtual Reality Applications)
  • Augmented Reality ( Augmented Reality Applications)
  • 3D printing and prototyping and microcontroller Programming (3D printed, Internet-enabled Design A & B)

To complement your technical skills, you will graduate with skills across:

  • Employability skills specific to creative media
  • Communication, including how to communicate specialist technical and creative ideas and perspectives in the graphic design discipline to others
  • Introductory project management and different project management methodologies
  • Teamwork and collaboration in the context of creative media
  • Scholarly techniques for higher education


The Graduate Certificate in Emerging Technologies provides graduates with the skills and knowledge for these professional fields: 

● XR developer, 

● Augmented reality application designer/developer, 

● Virtual reality application designer/developer, 

● Game developer, 

● Application developer, 

● Transmedia developer, 

● Producer, and 

● Interaction designer. 



Graduate Certificate in Emerging Technologies (Graduate Certificate in Emerging Technologies)
Graduate Studio 1Scripting for Game Development AScripting for Game Development BAugmented Reality Applications
Virtual Reality Applications3D Printed, Internet Enabled Design A3D Printed, Internet Enabled Design B 
  • Creative Industry Unit
  • Elective Unit
  • Discipline Specialisation Unit
Trimester 1
Graduate Studio 1
Scripting for Game Development A
Scripting for Game Development B
Augmented Reality Applications
Virtual Reality Applications
3D Printed, Internet Enabled Design A
3D Printed, Internet Enabled Design B
  • Creative Industry Unit
  • Elective Unit
  • Discipline Specialisation Unit

Key Info


    1 Trimester Normal Full Time


    Sep 2021


    Enrol By: 24 Sep 2021

    Trimester Start: 20 Sep 2021

    Trimester End: 17 Dec 2021


    Short Course

Entry requirements

SAE recognises that preparation for study is not restricted to formal educational attainment and that valuable skills development can be gained through relevant experience.

Our Experience-based Entry Scheme allows you to be considered for entry to an undergraduate course through an assessment of your ability to succeed in higher education.

SAE will review applications on a case by case basis if you:

  • Are at least 18 years of age

  • Do not have the formal qualifications required for direct entry

  • Seek admission to courses on the basis of your aptitude for higher learning and skills development through professional, work, life experience and non-accredited study.

To apply via Experience Based Entry, students are required to undertake an interview with an assigned representative of SAE and provide supporting evidence that may include:

  • Records of any formal educational qualifications attained

  • Evidence of any informal studies undertaken

  • References relating to work history relevant to the chosen field of study (if applicable)

  • A resume or Curriculum Vitae

  • A portfolio of relevant materials that demonstrates creative aptitude, knowledge, technical skills and abilities. 

In addition, candidates may also be asked to undertake an exam or written assignment to satisfactorily demonstrate capacity to meet the course requirements or provide examples and/or portfolio of work.

In all cases Experience Based Entry into a Higher Education course will only be granted to students with a minimum Year 10 level of schooling.

Fees and Payments

Fees: view our current Fee Schedule for information on SAE course fees.

Credit and recognition of prior learning

SAE may recognise your prior learning and may grant credit towards satisfying the requirements for a VET or a higher-level program. This is applied where previous learning is considered equivalent to the content and learning outcomes prescribed for modules within the program.

For full details, please refer to SAE's policy on recognition of prior learning and credit transfers.

Find more information on how to apply and the enrolment process here, or call 1800 723 338 to speak with a course advisor.