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Creative Industries

Master of Creative Industries

Realise your full creative potential
Director in Creative Industries
Available at
Online
Fees
FEE Help available
Master of Creative Industries
Domestic Fees

Units x Costs ($AUD)
16 x $2,686

Indicative Annual Course Fees*
(based on 1.0 EFTSL)
$21,488 AUD Year 1
$21,488 AUD Year 2
Plus Student Services and Amenities Fee (SSAF)

Indicative Total Course Fee*
(based on 2.0 EFTSL)
$42,976 AUD
Plus Student Services and Amenities Fee (SSAF)

* The Indicative Total Course Fee & Indicative Annual Course Fees reflects that students are charged fees on a per unit basis and the fee for a unit may increase.

For more information view the SAE Fee Schedule or visit the Fee & Payment page.

Learn more about FEE-HELP
Master of Creative Industries
International Fees

Units x Costs ($AUD)
16 x $3,192

Indicative Annual Course Fees*
(based on 1.0 EFTSL)
$25,536 AUD Year 1
$25,536 AUD Year 2
Plus Student Services and Amenities Fee (SSAF)

Indicative Total Course Fee*
(based on 3.0 EFTSL)
$51,072 AUD
Plus Student Services and Amenities Fee (SSAF)

* The Indicative Total Course Fee & Indicative Annual Course Fees reflects that students are charged fees on a per unit basis and the fee for a unit may increase.

For more information view the SAE Fee Schedule or visit the Fee & Payment page.

Duration(s)
4 Trimesters (Full time)

Complete the course over four, 40-credit-point trimesters (approximately 15 months).

Master of Creative Industries
Course Durations
4 Trimesters (Full time)

Complete the course over four, 40-credit-point trimesters (approximately 15 months).

Part-time option available

If you want to take a little longer, that’s ok too. We’ll help you work out the best study load to suit your needs.

Note: Part-time is not available for international students.


We understand that things can change, so you'll have the flexibility to change your study load throughout your course if you need to.
Start Date(s)
May 2024
Master of Creative Industries
Start Dates
Online
  • May 2024

  • September 2024

  • February 2025

Entry Requirements
Master of Creative Industries
Domestic Entry Requirements
Domestic students must meet one of the following criteria:
Completion of a Bachelor degree or higher in media production or related creative industries field (obtained with the last 10 years); OR
Experience-Based Entry – at least five years of documented relevant work experience related to media production or a related creative industries field, with evidence of artistic ability and achievement or practice comparable to that or undergraduate degree holders in relevant disciplines, combined with the successful completion of Year 12 or higher.
More info
Master of Creative Industries
International Entry Requirements
International Entry Requirements
Minimum age requirements
International students seeking admission to SAE must be 18 years of age OR must be turning 18 during their first trimester of studies at SAE.
Academic requirements
Successful completion of an Australian Senior Secondary Certificate of Education (Year 12) or an equivalent overseas qualification. Minimum overall pass is required.
English language requirements
International English Language Testing System (IELTS): A band score of 6 or higher for an Associate Degree/Bachelor course and 5.5 or higher for a Diploma course (only the Academic Test is accepted), OR
Test of English as a Foreign Language (TOEFL): 73 or higher for an Associate Degree/Bachelor course or 63 (internet-based test) for a Diploma course, OR
Pearson Test of English (PTE): Academic score of 46 (or higher) for an Associate Degree/Bachelor, and an Academic score of 36 (or higher) for a vocational education course, OR
Completion of Year 12 English at an Australian secondary school or college or equivalent with a minimum result of “Satisfactory” or equivalent.
More info
Creative Industries Manager

Career Outcomes

How will this course help my career?

This qualification will help your career forward and enhance your employment prospects. It presents the perfect platform to refine and test your big ideas and existing projects with peers at the same level, before launching to industry. You’ll create fresh career options, deepen your industry knowledge, and develop your influence and authority within the creative industries.

Why study a postgraduate qualification at SAE?

Bachelor of Creative Industries
World class facilities You will get unlimited access to SAE’s state-of-the-art facilities and equipment across Australia and the world.
Tailored for you We will guide you to select units that meet both your individual creative and professional aspirations and provide the appropriate foundation for your capstone project.
Collaborate with the best You will learn from industry thought-leaders, collaborate with creative peers and extend your network through our global reach.
Achieve your career leadership goals You will acquire the skills and know-how to attain and succeed in leadership positions within the creative media industry.

THE NEXT STEP IN YOUR CAREER BEGINS NOW

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Course Structure

The Master of Creative Industries is broken up into three distinct stages, each designed to develop different skills.
Aqua. Infographic of SAE postgraduate qualifications from Bachelor to Masters. Text reads: Trimesters 6,7,8,9,10. Also reads: Bachelor, Graduate Certificate, Graduate Diploma and Masters
Core Units
Stage 1: Graduate Certificate in Creative Industries
The graduate certificate provides a foundation for learning and a pathway to the master's program.
Credit points: 10

This Unit operates as a combination of supervised studio time, and peer and mentor feedback sessions. Your mentor will be an expert in their field and possess industry experience.
Credit points: 10

This unit introduces the concept of creative practice research, including developing an understanding of the creative research paradigm, methodology and methods, and the production of knowledge in and through practice. Learning takes place through rapid creative ideation, discussion, academic writing including the production of a literature review, and the skills to find and critically engage with authoritative sources.
Credit points: 10

This Unit will introduce students to the fundamental principles and processes of leadership and entrepreneurship. It will introduce the foundations of business and leadership in a way that is relevant to emerging entrepreneurs and those pursuing positions of responsibility within the creative industries. It will explore leadership styles and their context, from self-leadership to servant leadership, from transactional leadership, to transformational leadership and what these leadership styles mean for developing a business. Entrepreneurial resources and terminologies will be covered so that students can plan their first steps and strategies as an entrepreneur in the creative industries.
ELECTIVE
Stage 2: Graduate Diploma of Creative Industries
Choose to deepen your knowledge and skills within your existing discipline or complement this experience with cross-discipline electives.
Credit points: 10

The aim of Graduate Studio 2, is to explore personally experimental creation. In order for creative projects to be interesting to audiences and the creatives who make them, they need to have a difference. Differences come from the unique and the individual. This studio is about exploring the edges of your comfort zone as a creative, to discover what new viewpoints, art forms, and processes you can include in your creative practice. Ultimately you’ll be developing habits that enable to keep stretching in your practice.
Credit points: 10

Drawing on a range of creative media texts and analytical frameworks, this unit will engage with critical concepts and perspectives that influence the production and consumption of creative media, in a contemporary global context. Through critical inquiry, you will discover how creative media generates meaning and how interpretations of meaning can be articulated from various social and cultural perspectives. You will discover how these perspectives define your personal response to creative work.

You will develop the skills to be able to apply an understanding of contextual parameters to support your own creative media practice. You will gain a professional perspective on a range of digital tools and collaborative media platforms. These tools and platforms will assist you with the critical consumption and dissemination of information and equip you with the skills needed to make a meaningful contribution to participatory culture.
ELECTIVE
ELECTIVE
Stage 3: Master of Creative Industries
Produce your planned capstone project and showcase your knowledge with applied learning.
Credit points: 20

This unit facilitates the ideation, theoretical framing, methodological design and production scheduling of the Graduate Studio Project. Students will apply core principles of creative ideation, design and planning acquired in CIM400/401, and draw upon theoretical and methodological knowledge gained in CIM402 and CIM417 to develop a theoretical framework and artistic and/or practice-based research methodology.
Credit points: 10

Around the world, the dynamics of globalisation have caused implications for media policy, impacting on financial flow and funding structures, and thereby the Arts, entertainment and information industries. This has given rise changing distribution practice, media consumption and representation across all demographics. To be an effective international creative producer, being cognisant of the governing socio-political economies and treaties that determine society's cultural perspectives, is vital in nurturing success in the global landscape.
Credit points: 40

The Capstone Project for the MCI program is undertaken in CIM515 and CIM516. In CIM515, you will complete the research design, including a review of relevant literature and choice of research methods, and in CIM516, you will execute and complete the submission of the project.

Through these units you will develop and refine your creative expertise, practical skills and theoretical knowledge in your chosen field of creative practice through the production of a piece of creative practice research. Your Capstone Project requires that you draw on the knowledge accumulated during your MCI, to produce an insightful and original piece of creative practice research that makes a contribution to your field.
ELECTIVE
Electives
Credit points: 10

This unit explores a variety of storytelling structures that operate across different moving image media. The focus is on storytelling techniques that engage audiences emotively. Within this module, you will participate in analytical and creative activities that develop your ability to develop emotional journeys and build audience investment in your stories.Before anything is available to watch, listen to, read, or play with, you have to go through a process of creative development. This stage often begins with a story you want to tell, a message you want to communicate, or a topic you want to explore. To ensure you create a work that resonates with others, you need to think about the audience experience. In this Unit, you will develop storytelling techniques that influence the most successful creative media projects.
Credit points: 10

This unit focuses on the clarification of artificial intelligence tools relevant to Design professions, demonstrating the current adaptation and implementation of specific AI tools within existing design processes. Initial discussions and explorations will define major terminology and technologies associated with artificial intelligence, and more specifically computer vision, allowing students to effectively analyse relevant AI tools. As a cohort, students will be provided with repositories and information channels to get up to speed, and maintain currency, with the rapid advancement of AI.
Each lesson will provide foundational knowledge of AI technologies, before providing practical exercises utilising targeted technologies for experimentation and reflection. As lessons progress, it is expected students will begin to explore alternate technologies and applications of AI throughout their experimentation, critically analysing the successes and failures of produced design solutions.

Confidence, understanding, and experience are critical when considering the potential impacts of novel AI integrations within Design professions. Students are provided with the opportunity to embrace playful experimentation, producing a considerable oeuvre to substantiate experience.

Upon gaining practical experience with varying AI technologies, the focus will return to existing design processes to consider the potential for artificial intelligence to be incorporated into these processes as an ethical enhancement.
Credit points: 10

This unit is designed to develop or extend skills in music composition. You will encounter a diverse range of sounds, practices, concepts and strategies related to the composition of music, and produce music compositions for a variety of contexts, and employing a variety of approaches. 

CIM400 Music Composition is a hands-on unit, focusing on the creative application of concepts in a portfolio of works that respond to project briefs. Through these projects, you will compose music using various compositional techniques and technologies, and encounter a range of socio-cultural theoretical perspectives of the uses, context and meaning of music. 

For this unit, you will need to have some way to produce a music composition (for example score, notation software, musical instrument, DAW). You will not be taught to use specific software, but SAE has subscriptions for commonly-used software and resources to enable you to improve your software knowledge. 

The course requires foundational knowledge and terminology associated with western music theory, but is not dependent on knowledge of a particular style, approach, or theory. Students new to music are required to complete a short online primer course to ensure that they have familiarity with terms and concepts that will enable them to succeed in the unit (for example Music Theory for Songwriters: The Fundamentals - Julian Velard).
Credit points: 10

This unit provides strategic guidelines for students who want to learn how to develop a creative project that can bring about social change in our community. In defining the nature and purpose of social impact in media productions, this unit identifies exactly what elements constitute an ‚Impact production‚. Each lesson within the unit focuses on a different element of impact resource production and management. Collectively, these elements form an Impact campaign‚  ready for execution.

Reflecting current industry production standards and collaboration techniques, this unit is relevant to all creative disciplines.

With social and environmental concerns affecting so many people around the world, impact productions that resonate with audiences have become increasingly important as vital communication tools across most industries.
For students who aspire to be agents of change, this unit will empower them with the knowledge, understanding, and practical skills required to portray social issues and reveal concerns in creative ways that ultimately serve to reform cultural and societal values.
Credit points: 10

Learning in this unit happens through reading and discussion of intercultural theory, exposure to the aesthetics and ontologies of different cultural texts, and assessments and activities that require you to reflect on your own cultural positioning in relation to other cultures. While engagement with theory is important for establishing the key concepts for discussion, it is through the embodied engagement with different forms of music, film, design, games, and other cultural texts that we come to appreciate the full range of human experience, gaining valuable insights into our own subjectivity and the ways in which we engage with others.
Credit points: 10

In this unit, you will initially gain clarification of AR and VR by defining each medium with respect to Mixed-Reality and the Virtuality Continuum. Each reality employs explicit methods and techniques impacting presence and immersion to deliver user experiences through the integration of computer-generated visual information.

The unit introduces the theories and applications of user-experience design principles relevant to interactive Augmented and Virtual Reality experiences, and the practical knowledge required in the technical production and development of introductory experiences. Practical, project-based learning activities will be completed in parallel with theoretical discourse and collaborative research. Blue-sky thinking and speculative design are encouraged to allow for the conceptual development of ideas.
Credit points: 10

The aim of this module is to develop your screen storytelling skills through the writing and directing of a short narrative scene. You will participate in a range of creative activities to strengthen your practical screenwriting and directing skills and deepen your capacity to communicate story through cinematic form. Through scholarly analysis and reflective practice you will gain understanding of authorial techniques to engage audiences emotively with your screen stories. 

In FLM420 students will create an original fiction or non-fiction short narrative film of any genre, which they will write and direct for delivery in week 12. In the first six weeks students will be introduced to a range of storytelling concepts and practical screenwriting skills to assist in the development of a short screenplay. The second half of the module focusses on directing, from pre-production through to post production, and realising an authorial vision. Scholarly research, analysis, iteration and feedback processes will support students in the delivery of a short cinematic project that resonates with an identified audience.
Credit points: 10

This unit focuses on ways to leverage your creativity in various formal and informal educational contexts and introduces you to a range of theories and methods for teaching creativity and creative teaching beneficial to adult and lifelong learners.

Through critical reflection and inquiry, this Unit provides you with the opportunity to develop new perspectives on your own practice and apply these in real world scenarios by conducting a guided pedagogical inquiry into creative media practice in an educational context that is most relevant to your employment and career trajectory. Such contexts may include, but are not limited to: vocational training, tertiary education, community workshop facilitation, private studio tuition, online learning scenarios and skill-sharing platforms.

Your Unit will be delivered through a series of online learning materials including text-based readings and audio-visual materials. Forum discussions, webinars and other collaborative activities will support the development of a community of inquiry where ideas and concepts are explored in greater depth with your mentor and peers.
Credit points: 10

This unit is designed to develop or extend skills in animation. You will encounter a range of concepts, and strategies related to the production of animation, and produce projects for a variety of contexts, and employing a variety of approaches. Animation Projects is a hands-on unit, focusing on the creative application of concepts in a portfolio of works that respond to project briefs. Through these projects, you will be developing animations for a variety of contexts, using various animation techniques, and employing a range of theoretical lenses for understanding the uses, context and meaning of animation.

For this unit, you will need to have the ability to produce animations (for example, knowledge of 2D or 3D animation software). You will not be taught to use specific software, but SAE has subscriptions for commonly-used software and resources to enable you to improve your software knowledge.

The course requires foundational knowledge and terminology associated with animation practice, but is not dependent on knowledge of a particular style, approach, or theory. Students new to animation are required to complete a short online primer course to ensure that they have familiarity with terms and concepts and software basics that will enable them to succeed in the unit
Credit points: 10

This unit is designed to develop or extend skills in audio production. You will encounter a range of concepts, and strategies related to audio, and produce projects for a variety of contexts, and employ a variety of approaches. 
AUD430 Audio Projects is a project-based unit, focusing on the creative application of concepts in a portfolio of works that respond to project briefs. Through these projects, you will be developing audio for a variety of contexts, using various techniques, and employing a range of theoretical lenses for understanding the uses, context and meaning of audio.

For this unit, you will need to have the ability to produce audio artifacts (for example, knowledge of audio DAW software). You will not be taught to use specific software, but SAE has subscriptions for commonly-used software and resources to enable you to improve your software knowledge. 

The course requires foundational knowledge and terminology associated with audio practice, but is not dependent on knowledge of a particular style, approach, or theory. Students new to audio are required to complete a short online primer course to ensure that they have familiarity with terms and concepts and software basics that will enable them to succeed in the unit (for example Introduction to Pro Tools). Students wishing to use campus facilities such as studios and recording equipment, may need to complete additional training with their campus tech team.
CRICOS Course Codes
096593J
Australian Qualifications Framework
AQF: LEVEL 9 FULLY ACCREDITED BY TEQSA
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We consult closely with industry professionals so you can expect a course that’s highly relevant and equips you with sought-after skills.

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What you will learn

Strategy & Leadership Critical Thinking Creative Practice Research Advanced creative industry knowledge & skills

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CREDIT AND RECOGNITION OF PRIOR LEARNING



SAE may recognise your prior learning and may grant credit towards satisfying the requirements for a higher-level program. This is applied where previous learning is considered equivalent to the content and learning outcomes prescribed for units within the program.
For full details, please refer to SAE's policy on recognition of prior learning and credit transfers.
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