• Websitecreatecoursepageheadersgames
loader

SELECT A COURSE

AVAILABLE IN AUSTRALIA

FILTER BY LOCATION

loader

Bachelor of Games Development

Overview

Start your career ahead of the game.

Gone are the times of computer games being purely a source of entertainment. Sure, this is a massive part of the industry, but these days more and more industries are using the positive effects of 'gamification' to encourage behavioural change, particularly in field of healthcare. What was once seen as a senseless way to pass time is now being seen as a sensible way to pass information, support and services. 

The truth is, gamers have the skills to changing the world, and we can give you the skills to help change yours when it comes to gaming. Our bachelor starts at the base level and builds your expertise in programming and design. You’ll be be given access to industry-standard software like Unreal Engine 4, Unity3D, Autodesk 3D Studio Max and Maya, developing for technologies such as Oculus Rift, HTC Vive, Android, and iOS.

You'll also learn to speak how the professionals do with expert teachers guiding you in languages such as C++, Javascript and C#, all in a world-class, collaborative learning environment. Basically, your epic adventure in gaming starts here.    


Find our more about studying Games at SAE

Enquire Now

 


 Graduate roles may include

  • Game designer
  • Game economy designer
  • Level designer
  • Simulation specialists
  • Analysts
  • Community managers
  • Systems designer
 

 

 

Game Industry Australia

Industry in Focus
The Australian video game development industry has huge potential as a weightless and 'clean' export industry, an independent survey of local game developers has shown. Australia's game development industry earned $114.9 million in the 2015-16 financial year, with 81 per cent of revenue derived from overseas markets. "The game development industry requires staff who are intensely creative, but who also have a highly technical skill set " *

IGDA - Interactive Games & Entertainment Association


 Industry Associations & Partners

GDAA logoLets Play GamesSiggraph

Tsumea logo


  •  Games Programming specialisation is currently offered at Perth campus for the September 2017 intake.
  • Brisbane
  • Sydney
  • Melbourne
  • Perth

Course

Your learning experience

  • Learn advanced-level industry-standard C++ programming language with a specialised focus on games development.
  • Use industry-standard middleware and development packages such as Havoc, Direct X, Ogre, OpenGL, UDK, Unity, and many more.
  • Experience a course designed in collaboration with industry partners, develop the skills the games industry wants.
  • Learn game play programming, game engine programming and tools development – you will be able to develop your own engines from the ground up and create your own tools including importers/exporters and scene managers.
  • Learn the design and technical skills to be able to articulate and implement high-level games concepts – these are key professional attributes required by the games industry and often not addressed in other HE games courses.
  • Develop high-level skills in games design, programming, 3D pipeline, games psychology, and working prototypes – learn how to make your ideas a reality.
  • Start making games in your first trimester.
  • Work with artists, designers, web and mobile developers, film makers, animators and audio specialists.

BACHELOR OF GAMES DEVELOPMENT

The Games Development degree program is broken up into discrete stages, each designed to promote different skills.

Stages of Games Degree

Stage I – Foundational Skills Development
In Stage I, students will undertake a number of foundational units which will give students the essential technical skills and knowledge not only relevant to the chosen discipline area, but also give students the skills required to collaborate with other creative media students and professionals in later stages of the Film course.

  • Gameplay Scripting and Gameplay Programming
  • Level Design and Development
  • Principles of Game Design
  • Project Management and Professional Etiquette
  • Critical and creative thinking
  • Contemporary industry overview

YOUR CAREER BEGINS TODAY
FREE CALL IN AUSTRALIA

1800 SAE EDU

 


Stage II – Interdisciplinary Projects, Media and Cultural Studies
In Stage II we show students how their work in Games contributes to and interacts with broader culture and media practice. This knowledge will enable students to work with a variety of other disciplines and artists and expand their potential on the global stage.

Students will complete a number of real-world projects with students not only in their own discipline, but also in all other SAE disciplines.

Stage II has three studio modules with projects based on the following areas;

1. Games Programming

The SAE Games Programming degree is a highly focused program that delves deep into game-play and game engine programming. Students will build skills in existing software packages and frameworks such as Unreal Engine and Unity, to build technical skillset and develop game tools, libraries and engines. Students will also enhance their knowledge of C++ and object-oriented programming to build complex games and tools.
Throughout the program, students will cross-collaborate from all other disciplines to build a rich and high quality portfolio of work.

2. Games Design

In the Game Design specialisation students will work on a range of projects with peers and SAE Facilitators, which will build skills and knowledge within the diverse scope of Game Design.

During the program students will be able to pursue all facets of Game Design such as level design, systems design, economy design, combat and AI design, balancing, player psychology and much more. Best of all, SAE will provide the tools to be able to articulate design ideas into real working games, explore complex artistic ideas that lead to original, personal games that are artistically and meaningful to the student. Students have the opportunity to work alongside other like-minded students and staff from all SAE disciplines to build a massive portfolio of projects.

Stage III
Stage III is the final part of study. Here you will undertake an interdisciplinary project of choice to be the final and most ambitious portfolio project that a student will undertake.

Students will also finalise their studies by undertaking a Games elective module and completing a compulsory internship.


SAE Institute Australia Fees and Financing

 

-

Careers

Career options

  • Game designer
  • Level designer
  • Analysts
  • Systems designer
  • Game economy designer
  • Simulation specialists
  • Community managers

Employers

SAE games graduates have been involved with many outstanding creative media companies, including:

  • Ubisoft
  • Gameloft
  • Halfbrick
  • LAI Games
  • Krome
  • Sega Studios Australia
  • THQ
  • 100% Indie 
  • Two Bulls 
  • Appster 
  • Current Circus 
  • TrickStar Games
  • Gentrack
  • Torus Games.
  • Serious Games Institute
  • Firemonkeys
  • Australian Institute of Mining and Construction

Modules

Bachelor of Games Development (Games Design)
VIEW MODULE DESCRIPTIONS
Trimester 1 (1st Year)
Critical Thinking in Creative MediaIntroduction to ScriptingRational Problem SolvingPrinciples of Game Design
Trimester 2
Overview of IndustryScripting for Game DevelopersLevel DevelopmentProduction 1
Trimester 3
Media StudiesGame Studio 1 (Games Design)
Trimester 4 (2nd Year)
Cultural PerspectivesGame Studio 2 (Games Design)
Trimester 5
Major Project DevelopmentGame Studio 3 (Games Design)
Trimester 6
Work PlacementElectiveMajor Project Production
  • Creative Industry Unit
  • Discipline Specialisation Unit
  • Elective Unit
  • Multi Discipline Unit

Note: 
Elective unit is selected from any other bachelor course, trimester 1 or 2 units.
Studios are professionally oriented production units modelled on real-world work environments.

Games Programming specialisation is currently not offered at Perth campus.

Exit point options:
Option to complete your studies with an Associate Degree of Games Development after 160 credit points/first prescribed 16 units. The associate degree provides graduates with the basic core skills for entry into the industry, or to cross-skill into a related creative industry. Graduates will have broad technical knowledge and skills at a paraprofessional level.

You will learn

  • C++ programming
  • Middleware packages
  • Game play programming
  • Tools development
  • Game design
  • Game psychology
  • Working prototype development
  • 3D pipeline
  • Level development
  • Maths, statistics and logic
Trimester 1
Critical Thinking in Creative Media
Introduction to Scripting
Rational Problem Solving
Principles of Game Design
Trimester 2
Overview of Industry
Scripting for Game Developers
Level Development
Production 1
Trimester 3
Media Studies
Game Studio 1 (Games Design)
Trimester 4
Cultural Perspectives
Game Studio 2 (Games Design)
Trimester 5
Major Project Development
Game Studio 3 (Games Design)
Trimester 6
Work Placement
Elective
Major Project Production
  • Creative Industry Unit
  • Discipline Specialisation Unit
  • Elective Unit
  • Multi Discipline Unit

Note: 
Elective unit is selected from any other bachelor course, trimester 1 or 2 units.
Studios are professionally oriented production units modelled on real-world work environments.

Games Programming specialisation is currently not offered at Perth campus.

Exit point options:
Option to complete your studies with an Associate Degree of Games Development after 160 credit points/first prescribed 16 units. The associate degree provides graduates with the basic core skills for entry into the industry, or to cross-skill into a related creative industry. Graduates will have broad technical knowledge and skills at a paraprofessional level.

You will learn

  • C++ programming
  • Middleware packages
  • Game play programming
  • Tools development
  • Game design
  • Game psychology
  • Working prototype development
  • 3D pipeline
  • Level development
  • Maths, statistics and logic

Key Info

  • DURATION(S):

    6 Trimesters

  • INTAKES:

    Feb 2018

  • NEXT INTAKE:

    Enrol By: 05 Feb 2018

    Start Date: 05 Feb 2018

    End Date: N/A

  • COURSE TYPE:

    Bachelor

Entry requirements

Applicants for degree courses must satisfy one of the following minimum entry criteria:

  1. Completion of an Australian Senior Secondary Certificate of Education (SSCE) or equivalent, OR
  2. Completion of a diploma level qualification issued under the Australian Qualifications Framework (AQF), OR
  3. Alternative entry for applicants who do not meet the requirements above. For alternative entry options, contact your campus directly for more information.

Fees and Payments

Fees: view our current Fee Schedule for information on SAE course fees.

Payment options: Fee-Help, or upfront trimester instalments.

loader