Graduate Certificate in Emerging Technologies
LEARN THE TECHNOLOGY OF TOMORROW
Available at
Duration(s)
1 Trimester (Full Time)
Complete the course in one, 40-credit point trimester (approximately 3 months).
Graduate Certificate in Emerging Technologies
Course Durations
1 Trimester (Full Time)
Complete the course in one, 40-credit point trimester (approximately 3 months).
Part-time option available
If you want to take a little longer, that’s ok too. We’ll help you work out the best study load to suit your needs.
Note: Part-time is not available for international students.
We understand that things can change, so you'll have the flexibility to change your study load throughout your course if you need to.
Start Date(s)
Entry Requirements
Graduate Certificate in Emerging Technologies
Domestic Entry Requirements
Domestic students must meet one of the following criteria:
Completion of a Bachelor degree or higher in media production or related creative industries field (obtained with the last 10 years); OR
Experience-Based Entry – at least five years of documented relevant work experience related to media production or a related creative industries field, with evidence of artistic ability and achievement or practice comparable to that or undergraduate degree holders in relevant disciplines, combined with the successful completion of Year 12 or higher.
The Graduate Certificate in Emerging Technologies is a graduate-level, skills-focused course designed to enhance professional skills and experience in emerging technologies.
Designed for graduates with a bachelor degree or experienced professional practitioners, you'll gain knowledge and understanding of emerging technologies whilst expanding your cognitive skills to generate and evaluate complex technologies.
Designed for graduates with a bachelor degree or experienced professional practitioners, you'll gain knowledge and understanding of emerging technologies whilst expanding your cognitive skills to generate and evaluate complex technologies.

Fundamentals of emerging technology
Develop skills in ARVR, artificial intelligence for games, scripting and game development, 3D printing and prototyping, and microcontroller programming and development.
Practical, immersive training
All work is project-based, with no exams.
Become job-ready
To complement your technical skills, you will develop communication, introductory project management, teamwork and collaboration skills.
Tools & Software





What you'll learn
Scripting for game development
Virtual Reality Applications
Augmented Reality Applications
3D printing and prototyping
Microcontroller programming and development

Career Outcomes
What jobs will this course lead me into?
- XR developer
- Augmented reality application designer/developer
- Virtual reality application designer/developer
- Game developer
- Application developer
- Transmedia developer
- Producer
- Interaction designer
Course Structure

Stage 1: Foundations
Develop technical skills and knowledge in emerging technologies including ARVR, Scripting and microcontroller programming, and development.
The aim of this unit is to prototype and produce a functionally complete 3D printed, internet-enabled product destined for the
Internet of Things(IoT) marketplace.
Topics include:
- 3D modeling and printing
- Scripting (Arduino, MCU Lua etc.)
- Micro-controller units
- Electronics and MCU modular construction
Internet of Things(IoT) marketplace.
Topics include:
- 3D modeling and printing
- Scripting (Arduino, MCU Lua etc.)
- Micro-controller units
- Electronics and MCU modular construction
The aim of this module is to research and investigate the tools, techniques and technologies required to plan and execute a 3D printed, internet-enabled product, destined for the Internet of Things marketplace.
Topics include:
- Arduino
- Scripting
- MCUs
- 3D Printing and considerations
Topics include:
- Arduino
- Scripting
- MCUs
- 3D Printing and considerations
This unit will introduce the theory and practice of Virtual Reality application development within your existing development practice. You will be examining the existing practices, precedents, and frameworks of virtual reality applications. You will devise and develop a project-based prototype application to create a virtual reality environment and experiences. A project-based introduction to common code libraries, tracking systems, and gestural control will provide you with a platform to explore potential applications in immersive entertainment and training simulations.
Augmented reality integrates visual information via projection into the world, thus allowing computer graphics to escape the limits of the traditional screen, and users to interact with data in a situated, spatial manner. An emerging technology, it has commercial applications in education, medicine and manufacturing. This unit will introduce the theory and practice of Augmented Reality application development within your existing development practice. A project-based introduction to common code libraries, tracking systems, and gestural control will provide you with a platform to explore potential applications in entertainment and educational games, particularly in the mobile space.
You will be introduced to a wide variety of concepts, theories and practical techniques relevant to scripting/programming. In particular, you will learn to apply industry best practices to the design and development of programs to solve a diverse range of problems. In this unit you will learn object oriented programming techniques and how to apply them to build game systems that can scale from small to medium sized games.
You will be introduced to a wide variety of concepts, theories and practical techniques relevant to scripting/programming. In this unit, you will learn how to analyse a brief and identify the requirements outlined in the brief. You will learn how to design and then implement a code-based solution to meet those requirements using industry best practices. In implementing the code-based solution you will learn how to extend and combine procedural programming techniques to solve complex problems.
In this module, you extend your ability to apply a quality process to the development of a creative media project in an online environment. Variously described as virtual or distributed teams projects, you will be developing your skills in remote practice. You will create iterative elements that are accountable to an agreed targeted brief. You will demonstrate how all stages of a creative production, from concept to delivery and reflection, can be achieved in an entirely online context.
Australian Qualifications Framework
AQF LEVEL: 8
FULLY ACCREDITED BY TEQSA
CREDIT AND RECOGNITION OF PRIOR LEARNING
SAE may recognise your prior learning and may grant credit towards satisfying the requirements for a VET or a higher-level program. This is applied where previous learning is considered equivalent to the content and learning outcomes prescribed for units within the program.
For full details, please refer to SAE's policy on recognition of prior learning and credit transfers.
SAE may recognise your prior learning and may grant credit towards satisfying the requirements for a VET or a higher-level program. This is applied where previous learning is considered equivalent to the content and learning outcomes prescribed for units within the program.
For full details, please refer to SAE's policy on recognition of prior learning and credit transfers.
Course FAQS
SAE has three intakes per year: February, June and September. Short courses and certificates courses may have different intake timings. View our academic calendar for trimester start dates or contact your campus for further information.
All SAE HE and VET courses are government accredited. This means that the qualifications you receive upon graduation are recognised all around Australia and internationally.